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Pre-determined Attack Orders and a few other ideas

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Bloodspoor

Newbie

Posts: 3

Joined: Sun Jun 13, 2010 11:53 am

Post Tue Aug 24, 2010 2:15 am

Pre-determined Attack Orders and a few other ideas

Hey all. I've been playing for a few months now, and like many of you, I've lost more than a few troops to simply forgetting about an impending attack. My proposal is a fairly simple one: Allow us to set a 'script' that automatically gives the orders as if we were attacking.

This would be a fairly simple setup. There are twenty rounds to combat so there would be the ability to set our plan of attack for each round. I know Haypi likes to charge for everything so, maybe the first five rounds are free, allowing players to set a basic strategy for attacking forts and oasis, but for those that have a solid strategy that works well on players, perhaps coins will allow you to program in the remaining fifteen rounds. Even if it cost a few coins just to set your first five rounds, it could get the job done, allowing you to join chat or do what you have to do in other areas without too much worry.

My second idea, I believe has been stated before, but I couldn't find the forum thread for it, so here goes. How about attack timers are displayed in chat instead of the stupid banner at the top that always says please be patient with the new game. The game isn't new. Hasn't been for a while now. Timers up there would be so much more valuable to players that are both active in the game as well as chat.

And finally, I think that gaining coins for free should be easier. I've seen people randomly get coins with fortune or luck or whatever, but I had 100 fortune for about 2 months, checking my daily gift every day and I got nothing better than when my fortune was all the way down. Seems like the odds of getting coins that way is through the roof (or only experts get them, not sure) and there should be some sort of method of allowing the non-paying players who simply enjoy the game to use tactics like teleporting once in a while too - either that or somehow limit the teleport attack option by only allowing a player to move a single city once every 24 hours. That way, they would be stuck there for a while and have to suffer possible retaliation.

Well, there's my ideas. Hope they get implemented, but I don't have great expectations from the Haypi team. This cash cow of theirs seems to be doing just fine without them improving it.
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Yodac

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Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Aug 24, 2010 2:29 am

Re: Pre-determined Attack Orders and a few other ideas

Wow. Make me have to write a lot.

I like the idea for the 24 hour move city thing and your right fortune doesn't always seem to help your odds in daily gift. Just be patient, Im sure you'll get something eventually. Im not quite sure what the script thing was, but I don't think I like it from what I understood.
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K2700

Warlord

Posts: 2153

Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Tue Aug 24, 2010 1:14 pm

Re: Pre-determined Attack Orders and a few other ideas

Bloodspoor wrote:Hey all. I've been playing for a few months now, and like many of you, I've lost more than a few troops to simply forgetting about an impending attack. My proposal is a fairly simple one: Allow us to set a 'script' that automatically gives the orders as if we were attacking.

This would be a fairly simple setup. There are twenty rounds to combat so there would be the ability to set our plan of attack for each round. I know Haypi likes to charge for everything so, maybe the first five rounds are free, allowing players to set a basic strategy for attacking forts and oasis, but for those that have a solid strategy that works well on players, perhaps coins will allow you to program in the remaining fifteen rounds. Even if it cost a few coins just to set your first five rounds, it could get the job done, allowing you to join chat or do what you have to do in other areas without too much worry.

My second idea, I believe has been stated before, but I couldn't find the forum thread for it, so here goes. How about attack timers are displayed in chat instead of the stupid banner at the top that always says please be patient with the new game. The game isn't new. Hasn't been for a while now. Timers up there would be so much more valuable to players that are both active in the game as well as chat.

And finally, I think that gaining coins for free should be easier. I've seen people randomly get coins with fortune or luck or whatever, but I had 100 fortune for about 2 months, checking my daily gift every day and I got nothing better than when my fortune was all the way down. Seems like the odds of getting coins that way is through the roof (or only experts get them, not sure) and there should be some sort of method of allowing the non-paying players who simply enjoy the game to use tactics like teleporting once in a while too - either that or somehow limit the teleport attack option by only allowing a player to move a single city once every 24 hours. That way, they would be stuck there for a while and have to suffer possible retaliation.

Well, there's my ideas. Hope they get implemented, but I don't have great expectations from the Haypi team. This cash cow of theirs seems to be doing just fine without them improving it.




okedoke
#1 suggested before
#2 the banner at the top of chat does change to like "one account per device" thingy and the other "please be patient" the game came out in january so it been out for half a year, and they have been putting out updates ever sence always improving the game. So i think they put those banners up there telling everyone that new updates will come and make the game better just be patient.
#3 Fortune does NOT effect dailly gift in any way

also to your final paragraph, they need that money to improve them game and keep it running, do you know how much money it takes to keep a game like this alive? alot acctualy.
Retired expert
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Bloodspoor

Newbie

Posts: 3

Joined: Sun Jun 13, 2010 11:53 am

Post Wed Aug 25, 2010 4:22 pm

Re: Pre-determined Attack Orders and a few other ideas

Hey I know that they need the money to keep it running. I wasn't trying to imply that they don't, but I'd be more of a fan of ads for non-VIP players at the top of chat or something where VIP members would instead get in-chat attack countdowns there. Just a thought.

Needing the money to keep the servers going is one thing, but charging for every little ounce of content is another. This is beyond what they're doing with DLC on consoles. I'll admit that I've spent much more on this game than I probably should have and that's because I tend to do things to an extreme. Didn't want to spend $100 on an app I might not be playing for a long time, so I grabbed the $20 coin package. A month and a half later, I picked up another because, "Last time was a test run. I'm going to be smart about how I spend them this time." It's so funny how many times I did that, and I think I've spent about $80 on the game. This was before I had met anyone or joined a guild and found out that the things I was spending coins on was a waste. Even so, how many of the thousands of players have done just that? Likewise, how many have wanted revenge so bad that they just bought victory? I know of a few on our server who have done just that. With the concept of coins, the game becomes a pay to win format, and it's not all that fair really.

I was merely stating that the game is a cash cow, and I don't think there's any denying that. This is coming from someone who does support the game and wants it to prosper, but I feel that there are some balancing issues that need to be dealt with in how coins are accrued and doled out.

As to the guy questioning about the scripting, the idea was that you could set in your options how your troops would act on each round WITHOUT you commanding them, just in case you missed a timer or were attacked while you were sleeping, at least your troops wouldn't just march to their deaths. I would even be happy with the default simply being set to Hold, Attack the closest instead of Forward, Attack the closest.

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