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removal of in active players.

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FSJon

Newbie

Posts: 25

Joined: Thu Jun 10, 2010 12:15 pm

Post Thu Jul 15, 2010 5:06 pm

removal of in active players.

I KNOW THIS HAS BEEN SUGGESTED BEFORE!!!

I don't know why i'm suggesting it because it makes my game really easy but the reason the market prices crash is because as more and more people play and then quit there is an increasingly large pool of free resources without the need for the market. It would make making money more interesting.

Players who haven't played for 3 months are extremely unlikely to return. Therefore should be deleted, or at very least have their resources freezed.

If this is implemented it would open up newer tactics. It is not hard to implement and it would also save on server space!! = more money for haypi.

I am only suggesting this again because no one did anything about it!
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Shadetale

King

Posts: 3057

Joined: Thu May 06, 2010 1:44 am

Location: New York City

Post Thu Jul 15, 2010 5:07 pm

Re: removal of in active players.

It already is implemented.
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Kevstev

Citizen

Posts: 147

Joined: Wed May 19, 2010 5:17 pm

Post Thu Jul 15, 2010 5:14 pm

Re: removal of in active players.

If it has been implemented, it should be turned up a few notches. I have a bunch of level 1 and level 0 neighbors, and they have been there since I started. Doesn't matter a whole lot in the end, low level cities stopped being worth the effort to me sometime around level 6.

Now there is a lev 12 next to one of my branch cities that appears to have gone inactive... and that has worked out really well for me 8-)
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Lifeline0

Citizen

Posts: 90

Joined: Thu May 06, 2010 6:32 pm

Post Fri Jul 16, 2010 1:21 am

Re: removal of in active players.

In server 3 I have several people within 7 min of my city that have been level 0-1 for as long as I have been playing which is like 2-3 months!:(
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Shadetale

King

Posts: 3057

Joined: Thu May 06, 2010 1:44 am

Location: New York City

Post Fri Jul 16, 2010 1:27 am

Re: removal of in active players.

There are atleast 1000 inactives. They are probably working on older servers first.
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Noobwars

Banned

Posts: 245

Joined: Mon Jul 05, 2010 7:43 pm

Post Fri Jul 16, 2010 3:44 am

Re: removal of in active players.

At least 100,000 inactives. Each server has roughly 15k accounts
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Shadetale

King

Posts: 3057

Joined: Thu May 06, 2010 1:44 am

Location: New York City

Post Fri Jul 16, 2010 3:46 am

Re: removal of in active players.

That would make over half accounts inactive. Have a lil faith
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Former Expert
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Noobwars

Banned

Posts: 245

Joined: Mon Jul 05, 2010 7:43 pm

Post Fri Jul 16, 2010 3:47 am

Re: removal of in active players.

I think it's a fair estimate given amount of level 1s
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FSJon

Newbie

Posts: 25

Joined: Thu Jun 10, 2010 12:15 pm

Post Fri Jul 16, 2010 8:03 am

Re: removal of in active players.

Yeah! there is definitely more than half the players are dead level 1's/0's. That is not counting all the high level players that decided to quit. I reckon if we pur all the active players on to the same servers you could probably get rid of 5/6 servers!
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redgun

User avatar

Elite

Posts: 992

Joined: Sat Jun 05, 2010 5:16 pm

Location: Narnia

Post Fri Jul 16, 2010 8:48 am

Re: removal of in active players.

lvl 1-3 inactives can be a bit annoying at time.. Though they can also be helpful, my main is surrounded by them so it'll take at least a min or two for me to get TeleHit (or city-dropped)..

But yeah, I'm there's gonna be a lot of improvements in the new upgrade.
Crimson

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