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Timed quests

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Imaginary

Newbie

Posts: 8

Joined: Sat Jul 03, 2010 12:51 pm

Post Wed Jul 14, 2010 4:31 pm

Timed quests

Regular timed quests would add more adventure to the game but not throw the delicate ballance of resources off if done well. Define new special treasure items that the server would purchase from users for token amounts of resources coin. Define an adventure stat to keep track of these quests completed to satisfy competition needs. Develop new quests based on hunting-finding specific items hidden in noted fields or woods etc. Develop other quests based on fighting "bandits" or saving npc characters and being rewarded with treasure items which would upgrade adventure stat and could be sold to the server. I think it would be cool and fun if done right.
Enjoy,
Imaginary
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Lifeline0

Citizen

Posts: 90

Joined: Thu May 06, 2010 6:32 pm

Post Wed Jul 14, 2010 4:37 pm

Re: Timed quests

It is a interesting idea but I don't think they would do it because it would mean a major server overhaul.:) But it would be very fun:)
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Kevstev

Citizen

Posts: 147

Joined: Wed May 19, 2010 5:17 pm

Post Wed Jul 14, 2010 5:03 pm

Re: Timed quests

You could do simple quests like "kill 1000 infantry in an hour" I am not sure that would be fun for more than an hour or so, but it might work well as one of the beginner tasks.
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MFGaryOak

User avatar

Beginner

Posts: 61

Joined: Sun May 16, 2010 5:18 pm

Post Thu Jul 15, 2010 11:24 am

Re: Timed quests

Imaginary wrote:Regular timed quests would add more adventure to the game but not throw the delicate ballance of resources off if done well. Define new special treasure items that the server would purchase from users for token amounts of resources coin. Define an adventure stat to keep track of these quests completed to satisfy competition needs. Develop new quests based on hunting-finding specific items hidden in noted fields or woods etc. Develop other quests based on fighting "bandits" or saving npc characters and being rewarded with treasure items which would upgrade adventure stat and could be sold to the server. I think it would be cool and fun if done right.
Enjoy,
Imaginary


Yes. Like most MMOs, they have a balance or somewhat decent option to play either PvE (Player vs. Environment, AKA computer) or PvP (Player vs. Player)

And recording these stats would be even more beneficial to the player base in general. Some type of other competition other than the mindless waiting overnight trying to starve people when their sleeping...*ahem* (What I'm doing atm lol)

Kevstev wrote:You could do simple quests like "kill 1000 infantry in an hour" I am not sure that would be fun for more than an hour or so, but it might work well as one of the beginner tasks.


Something like that. I mean, my tasks tab is empty. All I have left is the general title one...what would be really nice, is to allow a "daily quest" depending on:

Either your

-Level
-Title
-Prestige
-Army size

It would gauge what kind of quest you'd get, the difficulty, and the prize from the quest. Now, I'd like to think that the difference between player ranked 5,000 and 1 would be greatly different. This I hope, would not be the case. The difference would be not necessarily how far in game you are, but where you are at the moment.

So You'd get something beneficial for you. Like money at the lower levels, and maybe prestige or bonus crop production to the city your in.

Example:

Player A, ranked 54 finishes quest x. The reward is a permanent crop production bonus to a city's crop building by x amount. (Maybe ratio or % wise of total crop building production)

Example of % :

Slot 1: 1280
Slot 2: 1280
Slot 3: 1280
Slot 4: 1280

Total: 5120/hr

With the quest complete, it gives you a 3% permanent increase to the TOTAL crop production/hr, not the slot. Making it:

5273/hr, adding 153/hr.

IDK
Now this is a story all about how YOUR life got flipped, turned upside down, and I'd like a minute so, sit and be merry, I'll tell you how I became the Mother F***ing Gary.

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