Fri Jul 09, 2010 2:21 pm by Anniah2
I guess capturing subs can work as a double-edged sword. It' good for adding a dimension of strategy but also, it can make coin-buyers quit. Consider this:
Based on experience: my alliance has take multiple subs from some of the top players (at that time) for declaring war against us.
It was definitely fun for us and them when we were warring: game of minds and strategy, winner takes all. What's at stake: The winner has bragging rights--- to them, they beat the top alliance, to us we keep our spot (which is really no biggie, we just like to play) and maybe capture subs to boot.
Now the problem with certain ambitious minds is poor planning and execution. In the end, the stronger wins and the other player or team succumbs and loses. We take the sub as prize, which is pretty demoralizing after all that smack talk about how they are the team that can knock us off. So the outcome? At least 3-4 top players who paid coins to get where they were quit almost immediately. Who knows if they moved on to a different server?
So yeah--- taking subs that they developed, that hurts. Some spent coins on enhance and that was stolen too. Some spent coins on upgrades and instant finish. Oh well...
Anything worth keeping is worth defending. If you like, you can keep a low profile and be a sitting giant. Hide your subs well if it is that good.
Another idea: only upgrade all buildings and leave the resources untouched if you're the type of player who likes to warp subs. This way, it doesn't hurt as much when it is taken away from you.
Also, people panic when their sub's about to be taken over. I tell this: If it's undeveloped, what's the big deal? It only takes 1k of each resource and u start with 800 each resource. Not much loss there. That, and you can find a better spot for it, or u have an extra city slot so you yourself can steal a branch city lol
Some will toil endlessly. Others will fail miserably. We know an alternative.