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Animated Battles

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Acaellum

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Baron

Posts: 153

Joined: Fri May 21, 2010 6:19 am

Post Thu Jun 24, 2010 4:30 am

Animated Battles

This has probobly allready been brought up but in the time inbeetween rounds it would be cool if it showed the troops moving there 2-3 little squares and got to see them attack. Would make battles a tad longer but i allways go back to battle report and animate in my head how the battle would have gone, so it would be easier if we could just see insted of 100 cats just dying.
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Madrapter

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Post Thu Jun 24, 2010 4:35 am

Re: Animated Battles

That would be cool but at the same time could lag or freeze up do to internet connection or network
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AceFox

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Post Thu Jun 24, 2010 4:36 am

Re: Animated Battles

Animated videos would get old after a few battles and there is the matter of the war needing to stay pg
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TRAM!

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Post Thu Jun 24, 2010 4:37 am

Re: Animated Battles

It would take quiete a bit of programming but maybe you cant toggle on or off animation battles
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AceFox

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Post Thu Jun 24, 2010 4:40 am

Re: Animated Battles

Then you might need to wait for the other player to finish watchin
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Acaellum

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Baron

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Post Thu Jun 24, 2010 4:41 am

Re: Animated Battles

Not a full blown battle, just little movments, like in The civ games. And you should be able to toggle it.
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TRAM!

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Post Thu Jun 24, 2010 4:46 am

Re: Animated Battles

Just like 1 movement like for swords just a raise of swords then back down and boom dead enemy lol
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AceFox

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Post Thu Jun 24, 2010 4:47 am

Re: Animated Battles

An arrow being shot into a guys chest but I'm not sure that's pg
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Shadetale

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Post Thu Jun 24, 2010 4:48 am

Re: Animated Battles

As I've said countless times before

Shadetale wrote:Haypi has bigger things to worry about then cosmetics right now, like actually improving the game
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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AceFox

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Post Thu Jun 24, 2010 4:52 am

Re: Animated Battles

Were just saying what if
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