Stuff I've sent.
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What I'm going to put up next is the list of all the ideas and junk that I have sent to haypi. I would like anyone to post ideas that you have. And comments.
Re: Stuff I've sent.
I have recieved an idea on world chat about being able to move people from one town to another. In addition to troops and resources.
New List not chronological:
1. Selling in Market- Instead of the slidy bar can there be buttons with arrows AND the slidy bar- the buttons for fine adjustments.
2. World Map- When looking around on the world map, it should not automatically go
back to the city that you are currently in when you close out and
reopen. Instead it should open to the last place that you had viewed
before closing the map. There could then be a button somewhere that
centers in on the current city you are in.
3. Fort loyalty- Can it actually tell the player who owns a fort how much loyalty it
has?? Currenlty the only way to know a forts prestige is to attack it.
4. Server accounts- Hi. I think it would be better to have three accounts for each server.
This would be more fair for players who mess up their first account on
a server and would allow for more than three servers in the distant
future.
5. Alliance mail- Alliance leaders and vice leaders should be able to send a mail to the whole alliance at once, in addition to individually.
6. Alliance ranking- Within the leaders options there is "alliance rankings" or something. Could this actually be ranked by prestige.
7. Upgrade limit- Can you let the buildings go to 30 or something? 20 just is too low.
8. First attacking idea- I have an idea on how to make up for people moving their troops when
attacked. If they move their troops whb attacked and they are lv 9 and
above, then they will loose one half of the prestige that they would
loose if they lost without moving their troops. And traps and turrets
should give prestige when attacked.
9. How long feature- Could you add a feature that, when you click on a square, it tells the
time it would take each type of soldier to get there. This would help a
little bit.
10. Raiding money- When attacking someone and you raid them, you should also be able to take a percent of their money. In addition to resources. This could be a skill like hidden attack, healing, etc.
11. Attacking, prestige, traps- When soldiers are killed in traps they shouldn't allow a player to
loose prestige. Maybe towers can give prestige and traps don't do
anything for prestige. Soldiers killed from traps wouldn't effect any prestige change.
12. Second attacking idea- Because there is such a large problem with moving troops when being
attacked there should be a rule- if an attacked player is one level
below the attacking player,
or is equal to that player, or is higher than that player, then they
should be prohibited from moving troops when attacked. If the player
attacking is two levels above that of the player attacked, then the
attacked player can only move 60-75%(you choose) of the troops (this
being calculated in prestige of troops, not number of troops).
13. Prestige- Whenever an action is performed that gives prestige, such as building
upgrading or troop building, could it state on the building or
upgrading page, how much prestige is being earned. For troop building
it would show as a number that increases and decreases by moving the
slide- increasing and decreasing amount of troops built. This would be
like in the sell interface in the market.
14. Private messaging- Instead of the private message choice automaticaly going to the person
at the top of the list, could it go to a select option and wouldn't let
you post a chat untill you had chosen a player. That way players don't accidently send messages to that person at the top of the list if they aren't paying attention.
15. Neighbors- Evidently on your website tutorial or something there is a statement about how refering a player when starting will make you grow as their neighbor. Evidently this is
not true. One player wanted to join and play close to the other on the
map but they are very distant from each other. This made these players
very unhappy.
16. Unapproved members to an alliance- When a player goes to request being in an alliance, it should not say-
alliance is full- the person should still be able to apply for the
alliance. Then the leader and vices can decide if they want to make
room in that alliance. Instead of not allowing players to even apply to
that full alliance.
17. Advertising channel- I have heard an idea from various players in the game. People always
complain about alliance advertisemnts, so they suggest having an
advertising channel that players wishing to advertise their alliance
can post on. This would greatly reduce the ammount of spam junk related
to advertising.
18. Withdrawing- When a player withdraws from a fight currently the other player doesn't get prestige from winning. I think that if a player withdraws after the 6th round they should loose half of the prestige
they would have lost if they hadn't withdrawn. That way it can
compensate for the other players losses.
Previous List:
What follows is a very long list of all the ideas and stuff I have sent
you. I have modified many things so would you please read over the
whole thing. If you have ANY questions just ask.
1. Alliance listing: In the alliance list is there any organization whatsoever?? It would be nice to have it in alphabetical order or order of joining with the first person to join at the top. It seems very random right now.
2. Cheating in the market: Many players are using the market as storage. Basically giving you unlimited warehouse
3. Tutorial charts on your site: On
your site you have a chart for resource upgrades through 15 (could you
add the next 5 and their coin requierments), the general chart (this is
pretty much perfect). Could you add a chart for all building upgrades
1-20, all tech upgrades 1-10, all oasis income per hour for levels 1-9,
all forts income levels 1-10, all trap upgrade costs 1-10, and all
tower upgrades 1-10. Obviously this would take a long time to compile
and then reorganize into your tutorial, but it would be nice to have
all of these things eventually after you have run out of things to
update for the game system.
4. War reports: In the final war report at the very bottom can it say total troops lost
in addition to troops left over/survived. Also, what is the thing that says
total and then some numbers at the bottom of the war report screen.
5.
Prestige: Whenever you do something that gives prestige, or before you
do an
upgrade, you should be able to see how much prestige it's giving you.
This would be for anything that gives prestige- upgrading buildings,
attacking(when it comes out), building soldiers, building traps and
towers.
6. Economy: After you banned multiple accounts, players have had less money so they
ae all saving up for the now extremely expensive tech upgrades. I'm not
saying that the bann was bad, I'm just saying that now that it was
banned the economy is on hard times. Perhaps to counter this you could
make the forts give more money per hour so that there is a bigger and more money flow in the market.
7.
A form of cheating using forts: I'm not sure that this is cheating, but
one way that players are getting lots of resources is- one player
occupies a fort, another player waits for a while, then occupies said
fort and gets all the resources inside, then does it again and again
every few hours continuously getting the resources within the fort that
regenerate over time. I think that the original player that occupied
the fort keeps it too.
8. Time zone: When a player registers or even logs in they should be able to pick the time zone they live in. This way the daily gift comes at everyones midnight
(whenever it is midnight where someone lives, they get the daily gift,
instead of in the middle of the day here in the U.S.). To
prevent taking advantage of a bug you would have to make a restriction
where when logging in and changing the time zone from the original
there would be a wait of 24 hrs before the cycle starts.
9. Timer and clock: For the chat can you put a timer for the 20 second wait so that players
know how long they have. You could also add a clock
at the top of the screen (this specificaly for chat, but also for
regular play).
10. Kingdom log or notebook: I think that it would be great if you could save
mail and/or have a kingdom logg or notebook where you can save notes
and place mails that you want to keep there.
11. War problem: One big problem with fighting is that when a player declares war on another (attacks them), the other player can put all their resources in the market so they arent stolen, then
when the attack is over, just cancel them (or move them all to a different (branch) city). Also, if they want to
protect their soldiers, they just send them out hunting and bring them
back when it is over. This way the player being attacked doesn't lose
resources or fighters and the attacker just wasted the 1-10 hours it took their troops to get there.
12. How long players have been playing: Somewhere a person should be able to see how long another player has
been playing. Maybe on a persons own General page (ex. at the top there
being a small section stating the number of days since creating the
account). Also when a person
scouts another it could say how long they have been playing.
13. Coin shop purchases: In the coin shop could there be a one dollar purchase option.
14. Resources per second: Could there be a spot on the resource page that
shows how long it takes for one resource to be made in seconds (rounded to the #.# seconds)
15. Multiple mail: People should be able to send messages to more than one person at a
time. Especially an alliance leader- they should be able to send
messages to the whole alliance or to all the vice leaders or even pick people out of the alliance list to send a mail to.
16. Under protection?: Could there also be something saying whether a player is under protection or not when they are scouted.
17. Trap and turret original price: When a person is making a trap or turret, they should be able
to see how much they cost. How much for an upgrade is already shown,
but not the original price. It is on your web site tutorial but not in the game.
18. Attacking limit: An attacking rule- there
being a limit to the amount of times a person sends troops after
another in a 24 hour span of time. This would be to prevent spam attacking.
19. Mail stuff: For mail you could develope
something like real time mail with inbox, trash, and spam box with
settings for players and system and alliance stuff. Or if that takes
too much server, a delete button for mail so that a player can delete
mail individually and in groups. (perhaps with check boxes and overall
delete button)
20. Crannie content: Could crannies hold more.
21.
Modify alliance search: One idea to modify the search engine is that
you
could type in a letter or symbol and a list of alliances would pop up.
(ex. search "r" and get- 1. Ragnarok 2. Rasha, etc in alphabetical
order)(this way if you knew the first letter or symbol of an alliance
but not the whole name you could find it)(also when you do this could
it pop up with the same information as on the "Alliance List")
22. Alliance list: The "alliance list" section should be alphabetical or perhaps in order of creation as well.
23. When buying: When buying in the market, before buying it could you see the name of the person selling it.
24. Market time limit: There should be a limit to the amount of time an item is on the market.
25. Selling directly: Players should be able to sell directly between each other.
26. Market buy list: The buy list should be organized better so that it is easier to read and understand.
27. Resources for resources: Just an idea, or the basis of one. How about something going into
development where a player could trade resources for resources AND
resources for money. In resources for resources there would be a set
ratio that changed based on the Kaypi Kingdom economy. (ex. 1 stone/ 3 grain)
28. One common complaint: Several players think that the attack sequence thing is rather boring.
Your faithful player, Bob834
New List not chronological:
1. Selling in Market- Instead of the slidy bar can there be buttons with arrows AND the slidy bar- the buttons for fine adjustments.
2. World Map- When looking around on the world map, it should not automatically go
back to the city that you are currently in when you close out and
reopen. Instead it should open to the last place that you had viewed
before closing the map. There could then be a button somewhere that
centers in on the current city you are in.
3. Fort loyalty- Can it actually tell the player who owns a fort how much loyalty it
has?? Currenlty the only way to know a forts prestige is to attack it.
4. Server accounts- Hi. I think it would be better to have three accounts for each server.
This would be more fair for players who mess up their first account on
a server and would allow for more than three servers in the distant
future.
5. Alliance mail- Alliance leaders and vice leaders should be able to send a mail to the whole alliance at once, in addition to individually.
6. Alliance ranking- Within the leaders options there is "alliance rankings" or something. Could this actually be ranked by prestige.
7. Upgrade limit- Can you let the buildings go to 30 or something? 20 just is too low.
8. First attacking idea- I have an idea on how to make up for people moving their troops when
attacked. If they move their troops whb attacked and they are lv 9 and
above, then they will loose one half of the prestige that they would
loose if they lost without moving their troops. And traps and turrets
should give prestige when attacked.
9. How long feature- Could you add a feature that, when you click on a square, it tells the
time it would take each type of soldier to get there. This would help a
little bit.
10. Raiding money- When attacking someone and you raid them, you should also be able to take a percent of their money. In addition to resources. This could be a skill like hidden attack, healing, etc.
11. Attacking, prestige, traps- When soldiers are killed in traps they shouldn't allow a player to
loose prestige. Maybe towers can give prestige and traps don't do
anything for prestige. Soldiers killed from traps wouldn't effect any prestige change.
12. Second attacking idea- Because there is such a large problem with moving troops when being
attacked there should be a rule- if an attacked player is one level
below the attacking player,
or is equal to that player, or is higher than that player, then they
should be prohibited from moving troops when attacked. If the player
attacking is two levels above that of the player attacked, then the
attacked player can only move 60-75%(you choose) of the troops (this
being calculated in prestige of troops, not number of troops).
13. Prestige- Whenever an action is performed that gives prestige, such as building
upgrading or troop building, could it state on the building or
upgrading page, how much prestige is being earned. For troop building
it would show as a number that increases and decreases by moving the
slide- increasing and decreasing amount of troops built. This would be
like in the sell interface in the market.
14. Private messaging- Instead of the private message choice automaticaly going to the person
at the top of the list, could it go to a select option and wouldn't let
you post a chat untill you had chosen a player. That way players don't accidently send messages to that person at the top of the list if they aren't paying attention.
15. Neighbors- Evidently on your website tutorial or something there is a statement about how refering a player when starting will make you grow as their neighbor. Evidently this is
not true. One player wanted to join and play close to the other on the
map but they are very distant from each other. This made these players
very unhappy.
16. Unapproved members to an alliance- When a player goes to request being in an alliance, it should not say-
alliance is full- the person should still be able to apply for the
alliance. Then the leader and vices can decide if they want to make
room in that alliance. Instead of not allowing players to even apply to
that full alliance.
17. Advertising channel- I have heard an idea from various players in the game. People always
complain about alliance advertisemnts, so they suggest having an
advertising channel that players wishing to advertise their alliance
can post on. This would greatly reduce the ammount of spam junk related
to advertising.
18. Withdrawing- When a player withdraws from a fight currently the other player doesn't get prestige from winning. I think that if a player withdraws after the 6th round they should loose half of the prestige
they would have lost if they hadn't withdrawn. That way it can
compensate for the other players losses.
Previous List:
What follows is a very long list of all the ideas and stuff I have sent
you. I have modified many things so would you please read over the
whole thing. If you have ANY questions just ask.
1. Alliance listing: In the alliance list is there any organization whatsoever?? It would be nice to have it in alphabetical order or order of joining with the first person to join at the top. It seems very random right now.
2. Cheating in the market: Many players are using the market as storage. Basically giving you unlimited warehouse
3. Tutorial charts on your site: On
your site you have a chart for resource upgrades through 15 (could you
add the next 5 and their coin requierments), the general chart (this is
pretty much perfect). Could you add a chart for all building upgrades
1-20, all tech upgrades 1-10, all oasis income per hour for levels 1-9,
all forts income levels 1-10, all trap upgrade costs 1-10, and all
tower upgrades 1-10. Obviously this would take a long time to compile
and then reorganize into your tutorial, but it would be nice to have
all of these things eventually after you have run out of things to
update for the game system.
4. War reports: In the final war report at the very bottom can it say total troops lost
in addition to troops left over/survived. Also, what is the thing that says
total and then some numbers at the bottom of the war report screen.
5.
Prestige: Whenever you do something that gives prestige, or before you
do an
upgrade, you should be able to see how much prestige it's giving you.
This would be for anything that gives prestige- upgrading buildings,
attacking(when it comes out), building soldiers, building traps and
towers.
6. Economy: After you banned multiple accounts, players have had less money so they
ae all saving up for the now extremely expensive tech upgrades. I'm not
saying that the bann was bad, I'm just saying that now that it was
banned the economy is on hard times. Perhaps to counter this you could
make the forts give more money per hour so that there is a bigger and more money flow in the market.
7.
A form of cheating using forts: I'm not sure that this is cheating, but
one way that players are getting lots of resources is- one player
occupies a fort, another player waits for a while, then occupies said
fort and gets all the resources inside, then does it again and again
every few hours continuously getting the resources within the fort that
regenerate over time. I think that the original player that occupied
the fort keeps it too.
8. Time zone: When a player registers or even logs in they should be able to pick the time zone they live in. This way the daily gift comes at everyones midnight
(whenever it is midnight where someone lives, they get the daily gift,
instead of in the middle of the day here in the U.S.). To
prevent taking advantage of a bug you would have to make a restriction
where when logging in and changing the time zone from the original
there would be a wait of 24 hrs before the cycle starts.
9. Timer and clock: For the chat can you put a timer for the 20 second wait so that players
know how long they have. You could also add a clock
at the top of the screen (this specificaly for chat, but also for
regular play).
10. Kingdom log or notebook: I think that it would be great if you could save
mail and/or have a kingdom logg or notebook where you can save notes
and place mails that you want to keep there.
11. War problem: One big problem with fighting is that when a player declares war on another (attacks them), the other player can put all their resources in the market so they arent stolen, then
when the attack is over, just cancel them (or move them all to a different (branch) city). Also, if they want to
protect their soldiers, they just send them out hunting and bring them
back when it is over. This way the player being attacked doesn't lose
resources or fighters and the attacker just wasted the 1-10 hours it took their troops to get there.
12. How long players have been playing: Somewhere a person should be able to see how long another player has
been playing. Maybe on a persons own General page (ex. at the top there
being a small section stating the number of days since creating the
account). Also when a person
scouts another it could say how long they have been playing.
13. Coin shop purchases: In the coin shop could there be a one dollar purchase option.
14. Resources per second: Could there be a spot on the resource page that
shows how long it takes for one resource to be made in seconds (rounded to the #.# seconds)
15. Multiple mail: People should be able to send messages to more than one person at a
time. Especially an alliance leader- they should be able to send
messages to the whole alliance or to all the vice leaders or even pick people out of the alliance list to send a mail to.
16. Under protection?: Could there also be something saying whether a player is under protection or not when they are scouted.
17. Trap and turret original price: When a person is making a trap or turret, they should be able
to see how much they cost. How much for an upgrade is already shown,
but not the original price. It is on your web site tutorial but not in the game.
18. Attacking limit: An attacking rule- there
being a limit to the amount of times a person sends troops after
another in a 24 hour span of time. This would be to prevent spam attacking.
19. Mail stuff: For mail you could develope
something like real time mail with inbox, trash, and spam box with
settings for players and system and alliance stuff. Or if that takes
too much server, a delete button for mail so that a player can delete
mail individually and in groups. (perhaps with check boxes and overall
delete button)
20. Crannie content: Could crannies hold more.
21.
Modify alliance search: One idea to modify the search engine is that
you
could type in a letter or symbol and a list of alliances would pop up.
(ex. search "r" and get- 1. Ragnarok 2. Rasha, etc in alphabetical
order)(this way if you knew the first letter or symbol of an alliance
but not the whole name you could find it)(also when you do this could
it pop up with the same information as on the "Alliance List")
22. Alliance list: The "alliance list" section should be alphabetical or perhaps in order of creation as well.
23. When buying: When buying in the market, before buying it could you see the name of the person selling it.
24. Market time limit: There should be a limit to the amount of time an item is on the market.
25. Selling directly: Players should be able to sell directly between each other.
26. Market buy list: The buy list should be organized better so that it is easier to read and understand.
27. Resources for resources: Just an idea, or the basis of one. How about something going into
development where a player could trade resources for resources AND
resources for money. In resources for resources there would be a set
ratio that changed based on the Kaypi Kingdom economy. (ex. 1 stone/ 3 grain)
28. One common complaint: Several players think that the attack sequence thing is rather boring.
Your faithful player, Bob834
Re: Stuff I've sent.
Was curious if, while Haypi is working on this, anyone else had all the data for Bob834's request which I'd love to see too:
3. Tutorial charts on your site: On
your site you have a chart for resource upgrades through 15 (could you
add the next 5 and their coin requierments), the general chart (this is
pretty much perfect). Could you add a chart for all building upgrades
1-20, all tech upgrades 1-10, all oasis income per hour for levels 1-9,
all forts income levels 1-10, all trap upgrade costs 1-10, and all
tower upgrades 1-10. Obviously this would take a long time to compile
and then reorganize into your tutorial, but it would be nice to have
all of these things eventually after you have run out of things to
update for the game system.
3. Tutorial charts on your site: On
your site you have a chart for resource upgrades through 15 (could you
add the next 5 and their coin requierments), the general chart (this is
pretty much perfect). Could you add a chart for all building upgrades
1-20, all tech upgrades 1-10, all oasis income per hour for levels 1-9,
all forts income levels 1-10, all trap upgrade costs 1-10, and all
tower upgrades 1-10. Obviously this would take a long time to compile
and then reorganize into your tutorial, but it would be nice to have
all of these things eventually after you have run out of things to
update for the game system.
Re: Stuff I've sent.
There are 7 servers
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
Former Forum Moderator
Former Expert
Former Expert
Re: Stuff I've sent.
I read up until #4 and i strongly disagree with it.
If a person does in fact 'mess up' their account - it's due to their own carelessness. They should not be able to jump to another account which may get 'messed up' as well.
1 Account per server is enough.
If a person does in fact 'mess up' their account - it's due to their own carelessness. They should not be able to jump to another account which may get 'messed up' as well.
1 Account per server is enough.
Re: Stuff I've sent.
I disagree. If people were on all of the servers, what would be the point theyed all be the same
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
Former Forum Moderator
Former Expert
Former Expert
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