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Fort idea

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JamesKer1

User avatar

Baron

Posts: 292

Joined: Sun May 29, 2011 10:46 pm

Post Fri Jul 27, 2012 6:04 pm

Fort idea

I don't know if the beta test additions will mess this up, but I've got an idea.

I'm thinking there should be a way to "hunt" in forts. ThIs is for the risk taker inside all of us, allowing bigger take ins and bigger losses.

So this type of hunting could be called scavenging. Your troop party will still hunt the same way as in an oasis, but they bring in greater rewards. But, as in real life, buildings crumble. You lose some number of inf. Treasure might be found. And not just gold box treasure- gold idols- NPC 100k? And other good for nothing but selling items.

So here are some natural accidents:

Fort catches on fire- huge losses of troops and depletion of 5%+ of cats
Wild animal attack- small amount of cav lost
Surrounding city finds your troops- death of medium amount of troops.
Booby Trap- death of some inf
Collapse of fort- death of small amount of all troops

Some treasure ideas:
Regular Money-20% boost to hunt calculation
Gold Idol-100k
Diamond/Ruby, etc-75k
Existing Treasure-nugget, gem, medal, scepter, crown
Ancient Relics- 150k

You will almost always have a troop loss, and almost always just get money so this doesn't give huge boosts... But you get the picture...

Also- this should give a report, telling what time an event happened and what the affects were. It will give coords of fort.

The bigger the fort, the bigger the reward and losses :)

James
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Falaron

Conqueror

Posts: 985

Joined: Sat Jun 18, 2011 11:44 pm

Post Sat Jul 28, 2012 1:16 am

Re: Fort idea

Not a bad idea.
Still curious about the beta too.
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Agent234

User avatar

Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Sat Jul 28, 2012 2:00 am

Re: Fort idea

I would love this. I hope they do add it. Also interested In what's happening in the beta.
KINGDOM

Server 79 Agent432

Server 88 Agent_234
Server 90 Agent-234
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JamesKer1

User avatar

Baron

Posts: 292

Joined: Sun May 29, 2011 10:46 pm

Post Sat Jul 28, 2012 2:18 am

Re: Fort idea

Don't see a reason not to put this in... If a player doesn't like it they don't have to take advantage of it :)
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ASupertree

Newbie

Posts: 6

Joined: Sat Jun 16, 2012 6:44 pm

Post Sat Jul 28, 2012 2:59 am

Re: Fort idea

Great idea man. They really need to put this in there.


Thanks for the help with the forum thing btw.
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LexPher95

Newbie

Posts: 6

Joined: Sun Mar 27, 2011 12:16 am

Post Thu Aug 02, 2012 1:11 am

Re: Fort idea

So what would happen if all the available forts are already occupied? Would you still be able to hunt in other people's forts, even though it is already occupied?
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JamesKer1

User avatar

Baron

Posts: 292

Joined: Sun May 29, 2011 10:46 pm

Post Thu Aug 02, 2012 3:32 am

Re: Fort idea

LexPher95 wrote:So what would happen if all the available forts are already occupied? Would you still be able to hunt in other people's forts, even though it is already occupied?

Most areas don't have 100% of occupied forts, so this isn't normally a problem... But I don't think you should be able to hunt in an occupied one (other than your own)
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Awsmrthanu

Newbie

Posts: 24

Joined: Tue Jul 24, 2012 2:54 pm

Post Thu Aug 02, 2012 3:46 am

Re: Fort idea

agreed
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LexPher95

Newbie

Posts: 6

Joined: Sun Mar 27, 2011 12:16 am

Post Thu Aug 02, 2012 3:22 pm

Re: Fort idea

In merged servers, almost all forts are occupied except for the low level forts and even half of those are already occupied.
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Awsmrthanu

Newbie

Posts: 24

Joined: Tue Jul 24, 2012 2:54 pm

Post Thu Aug 02, 2012 5:24 pm

Re: Fort idea

true but if that I the case then u have to get one before hunting , I like this idea a lot and think it should be added along with some of the other ideas I have seen :)
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