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Free For All Mode

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JamesKer1

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Baron

Posts: 292

Joined: Sun May 29, 2011 10:46 pm

Post Tue Jun 12, 2012 11:27 am

Free For All Mode

I was thinking about a sort of pvp type setting for just a server to compete in. It would last a month, and each server would have their own and only 24 hours to enter it.

In free for all mode, you have one city and one city only. The goal is to get the most cities destroyed. You destroy cities by reducing their loyalty to 0. The city then goes off the map, but a "point" is added to your score.

Your main city can be destroyed. Once that occurs you are "out", but your rank remains if it was very high.

There is no use in attacking an army that's out unless you plan to destroy the city or they are becoming a threat to yours. Prestige, therefore, doesn't count towards ranking. You would rather have a high level wall.

After the said month is over, the top 100 players join onto a server wide free for all if they chose to, where the real prizes exist. They will be simillar to pvp prizes.

The only other way to get "prizes" is by getting top three on your server free for all, where you get 300 coins for first, and 100 coins for second and third.

Source of income for haypi:

Players will only get 300 coins, not enough to warp around for a month. The players will therefore need to buy coins to win.
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JamesKer1

User avatar

Baron

Posts: 292

Joined: Sun May 29, 2011 10:46 pm

Post Tue Jun 12, 2012 11:30 am

Re: Free For All Mode

Also, you can attack as many times as you want per day. You can use coins to increase loyalty (5 coins for 10 loyalty?). Loyalty will additionally be decreased on waves no bigger than five. It depends on troop size sent. If you are attacking with less than 100 troops, the loyalty decreases by one, less than 500 by two, less than 1000 by three, less than 5000 by 4, and 5000 and up is five?

Also- since prestige won't matter, troops will be automatically unhunted to protect your city once the loyalty hits 10 or below.

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