War refuse options
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put simply more options for WR ie 6 hours & 100 hours etc i'd buy more often as 12 hours is to long
Re: War refuse options
Yes ^.^ please do.
Re: War refuse options
Two options - 12 hours or 5 days. I think it would be better if you had more presets (6hrs, 12 hrs, 1 day, 3 days, 1 week etc etc) AND a slider that would let you choose your own time (2 and a half hours, 3 days 4 hours etc) BUT it would cost more coins to do so (implement a calculator?)...
Re: War refuse options
Villan wrote:or i'd be happy with a coin option to end war refuse.
I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!
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Re: War refuse options
Yeah. Good point
Re: War refuse options
The_MuKu wrote:Villan wrote:or i'd be happy with a coin option to end war refuse.
I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!
But business wise this would make sense

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Re: War refuse options
GoldenRico wrote:The_MuKu wrote:Villan wrote:or i'd be happy with a coin option to end war refuse.
I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!
But business wise this would make senseThose big coiners are the ones that pay for your servers
Not really. A lot of "big coiners" are getting 3rd party coins. Against Haypi rules.
Re: War refuse options
GoldenRico wrote:The_MuKu wrote:Villan wrote:or i'd be happy with a coin option to end war refuse.
I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!
But business wise this would make senseThose big coiners are the ones that pay for your servers
All about the money. Next big update- 10 coins to end one hour of war refuse, 20 to end 5, 30 to end 10, 50 for 50, and 250 for unlimited -.-
Re: War refuse options
The_MuKu wrote:Villan wrote:or i'd be happy with a coin option to end war refuse.
I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!
Easy solution. Put a cool down on going back into WR after you coin out of it. Maybe a 2-day timer if you used coins to hop out?
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