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War refuse

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Tilemaker

Newbie

Posts: 16

Joined: Mon May 30, 2011 9:43 am

Post Fri Nov 18, 2011 9:05 am

War refuse

I think there needs to be more options for war refuse. Mostly a 6hr option would be good. Also an option to pay to get off war refuse would be nice. No body wants to go on vacation, come back, find a great hit and find out they still have hrs of refusal left...
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Fri Nov 18, 2011 12:52 pm

Re: War refuse

Sorry support made this 12hr war refuse because you're refusing war for a long period of time. I don't like the idea of a sleep refuse. Your not refusing war it's just completely protecting yourself when you need it and in the day time you can farm vs sleeping and than having an additional 6hrs before you can farm. And to pay 5-10 coins a day is very affordable for coiners. Instead of just going into wr in war times they'd be in it every night. Making it impossible to crop or steal city.
So no I don't believe in this. Keep it how it is so it is actually refusing war.
!S110!
^1st duke^
Fallout co-leader
~andyst~
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Caladan

User avatar

Veteran

Posts: 629

Joined: Wed May 12, 2010 6:34 pm

Location: At, or nowhere near my computer

Post Fri Nov 18, 2011 8:00 pm

Re: War refuse

I agree with andyst on this on. Making a shorter war refuse and/or being able to buy your way out of it would may coin user nigh invincible.
Beware the Artesians!!

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