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Forced recall of hunting troops when oasis is taken over

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PRNRPH

Newbie

Posts: 9

Joined: Sat Jul 30, 2011 3:59 pm

Post Sat Jul 30, 2011 8:24 pm

Forced recall of hunting troops when oasis is taken over

I suggest that if a player has troops hunting in a given oasis and that oasis is taken by a non-allied player that the troops hunting in that oasis be forceably recalled to their home base. If this was reality based, no occupying army would allow an enemy to continue hunting on their land...

This has two pros

1- More realistic game play
2- Ability to increase exposed troops giving the game a fresh strategy and a way to circumvent the cowardice of perpetual hunting

The con...

1- Less ability to hide and only attack on your terms.
2- More money for Haypi for troop rebuilds
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Driizzit

Newbie

Posts: 2

Joined: Thu Jun 30, 2011 8:52 pm

Post Sat Jul 30, 2011 9:13 pm

Re: Forced recall of hunting troops when oasis is taken over

This game is played worldwide, without the ability to hunt your troops, we would have none. You always have people trolling at all hours. A forced recall would create frustration among active players and diminish participation. I am on this game more than I should be now! Haha I certainly would not be able to police forced recalls. Successful hunts are influenced by "time in hunt" a forced recall wuold penalize those of us who have spent time and money building troops. I think this would harm gameplay and the overall HK environment.
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat Jul 30, 2011 9:43 pm

Re: Forced recall of hunting troops when oasis is taken over

I heard a rumor that if you take an oasis with MORE than a player is hunting with in that oasis it is calledback.

But you would have to take it with more of EVERYTHING, so hunting with 0/25000/0/0 the only way to call it back would be to take that oasis with 1+/25001+/1+/1+

I tried this tactic half a year ago (long time i know) on an alt and it worked o.O

However, it may have been a glitch and been fixed, just like the dispatch glitch (RIP)

Im to lazy to try it out and find out if it still works, but if it does you can use that to your advantage, i know my alliance did a long time ago hehehe
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Sat Jul 30, 2011 10:59 pm

Re: Forced recall of hunting troops when oasis is taken over

This would never work I would just take every oasis in a 10 minute radius, then resign it and start searching. It would be completely silly as a player would have no time to prepare and no warning that they were being exposed. The whole idea is that armies attack when they want pretty much and doing this would drive too many people away
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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AnDrOId122

Citizen

Posts: 117

Joined: Fri Aug 20, 2010 3:59 pm

Location: In a house

Post Sun Jul 31, 2011 1:46 pm

Re: Forced recall of hunting troops when oasis is taken over

this wouldn't work
people spend their lives searching for the meaning of life, and fail to find it.

I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls
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BeastPWN

Newbie

Posts: 1

Joined: Thu Jul 28, 2011 12:51 pm

Post Fri Aug 05, 2011 3:25 pm

Re: Forced recall of hunting troops when oasis is taken over

This idea can't work
Negative crop yields interfere with sleep patterns enough without the thought of hunting troops being forcibly recalled
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Lycan76

Marquis

Posts: 420

Joined: Sun Jun 26, 2011 3:24 am

Post Fri Aug 05, 2011 3:31 pm

Re: Forced recall of hunting troops when oasis is taken over

personally I thought this was already implemented...
cause i took an oasis and troops that werent there 30 ago suddenly appeared
i have done this 2 or 3 times
maybe chance but idk
Lycan76 S79 very active

Lycan23 S112 active


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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Fri Aug 05, 2011 4:23 pm

Re: Forced recall of hunting troops when oasis is taken over

You probably took the oasis with more troops than the person had hunting ;) like I said

Or they could have finished training, 10 days hunting, an attack that wasn't commanded etc
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM

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