Prestige From Cities, Oases, and Forts
Forts -
Level / min troops / Prestige per hour*
1 / 1000 / 1%
2 / 1500 / 1.5%
3 / 2500 / 2%
4 / 5000 / 2.5%
etc...
10 / 100,000 / 10%
(min troops would be infantry equivalent or crop consumption based 1000 = 1000 inf or 250 cav 500 arch or 100 cats)
The Prestige per hour stated above would be a percentage of the per hour food consumption used by the occupying troops over the minimum requirements. E.g.
Player 1 occupies a lvl 1 fort and leaves 100 catapults exposed he generates 0 (zero) prestige per hour
player 2 occupies a level 1 fort and leaves 200 cats and 1000 inf exposed.
He generates (200cats *10crops +1000inf * 1crop) - 1000 crop per hr min =
2000+1000-1000= 2000crop/hr excess *1% = 20 prestige per hour.
Oases
Since their levels change I propose that a player could lock in the oasis level or minimum level by having exposed troops in that oasis or could reverse the level drop by having additional troops stationed there in.I suggest 500 per level starting at level 1=500 to lvl 9=5000.
For example a level 9 crop could be maintained by having a mimimum of the equivelant of 5000 infantry stationed there.
Also a lower level could be raised by 1 level per 8 hours if twice the number of infantry equivelants were stationed there. For example a level 6 iron mine could be raised to level 9 over 24 hours if the player stationed 10,000 infantry (5000 min to hold a level 9 x 2=10,000) there for the 24 hours.
Cities
Given that they are easier to defend and recall troops to, I suggest that they generate a flat 0.25% of the crop consumption exposed in them per hour.
So if a player has 10,000 cats exposed in a city he generates 250 prestige per FULL hour so if he only has them there for 59minutes then hunts he gets nothing. Also if he is attacked and hunts those troops during a prestige generating cycle the attacker automatically gets that prestige generated during that cycle by the cowardly player that ran away.
Example
Player 1 has 10,000 cats sitting at his base and they have been there for 4 hours. He has so far generated 1000 prestige (250 per hour). He is attacked by player 2. Player 1 sends his cats out hunting before player 2's troops arive. Player 2 receives those 1000 prestige points that would have gone to Player 1 otherwise.