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Timers

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Alexjz

Newbie

Posts: 24

Joined: Tue Dec 28, 2010 4:52 pm

Post Mon Nov 14, 2011 4:35 pm

Timers

I believe many of you plays haypi for quite some time, and there is this issue, where we have to manually take down the time we do our activities so that it will not expires or deteroriate. A common example would be keeping the oasis level. For many times, I simply missed a few seconds, and the oasis I had been maintain dropped a level, while the others still have a minute before dropping level.

Since we are able to see where the oasis are from, why not make it such that there is a timer for us to see how long more before it will de-level for oasis.

With this, I believe that it will be an better and easier gaming experience, especially those player that hold large troops, they certainly can't afford to go without crop oasis.
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Agent234

User avatar

Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Mon Nov 14, 2011 6:48 pm

Re: Timers

I would mind but it's just another unessacary feature.
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Caladan

User avatar

Veteran

Posts: 629

Joined: Wed May 12, 2010 6:34 pm

Location: At, or nowhere near my computer

Post Mon Nov 14, 2011 10:39 pm

Re: Timers

No thanks, just take some of the challenge out of the game. I think the new notification system takes it too far anyway. No offense, but if you can't keep track of time yourself, then you don't deserve to be a top ranked player. It bugs me to no end the amount of suggestions I see that would take control and/or responsibility away from the player and give it to the machine. Remember games are here for us to play them, not for them to play us. Anytime you have a game chiming in on your time, saying "hey, its time to stop what you are doing and pick me up" it has gone too far.

ok, rant over. But to reiterate, no, I do not support this suggestion.
Beware the Artesians!!

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