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Alliance war suggestions

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itstheman

Newbie

Posts: 6

Joined: Sun Jun 26, 2011 2:48 am

Post Mon Jun 27, 2011 2:49 pm

Re: Alliance war suggestions

It's a great idea :D
S120 itstheman(active)
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Xbeast70X

Baron

Posts: 246

Joined: Wed Apr 20, 2011 9:17 am

Post Tue Jun 28, 2011 2:53 am

Re: Alliance war suggestions

Thanks itm xD
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Legit333

User avatar

Marquis

Posts: 539

Joined: Sun Feb 27, 2011 3:42 am

Location: Hogwarts

Post Tue Jun 28, 2011 2:55 am

Re: Alliance war suggestions

This would be a good addition to Alliance Wars. Nice thinking beast.
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Xbeast70X

Baron

Posts: 246

Joined: Wed Apr 20, 2011 9:17 am

Post Tue Jun 28, 2011 4:51 pm

Re: Alliance war suggestions

Thanks legit:)
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Legit333

User avatar

Marquis

Posts: 539

Joined: Sun Feb 27, 2011 3:42 am

Location: Hogwarts

Post Tue Jun 28, 2011 7:30 pm

Re: Alliance war suggestions

Sure thing bro.
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Xbeast70X

Baron

Posts: 246

Joined: Wed Apr 20, 2011 9:17 am

Post Thu Jun 30, 2011 8:36 am

Re: Alliance war suggestions

Added some tech ideas just for fun
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Villan

User avatar

Marquis

Posts: 323

Joined: Sun Nov 14, 2010 8:35 am

Location: S117

Post Thu Jun 30, 2011 1:17 pm

Re: Alliance war suggestions

Xbeast70X wrote:
Villan wrote:the way it is atm is fair nobody get's an in battle advantage apart from numbers. example if you fight a big battle and win you are weakened because of losses you incur, that give other maybe smaller alliances a chance to wipe you. it's very much about picking your battles and choosing smartly which is much better than tailoring stats.


The way it is now is messed up, our top alliance has 135k ish cats, if they attacked our 2nd or third place alliance, they'd still have over 100k cats, and still be unbeatable, and prestige ranks now are practically useless, our 1st 2nd and 3rd ranks have stayed the same since the beginning


Well build more lol it's simple really
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Xbeast70X

Baron

Posts: 246

Joined: Wed Apr 20, 2011 9:17 am

Post Thu Jun 30, 2011 5:16 pm

Re: Alliance war suggestions

They speed up everything, the leader donated 1.6k coins the first day of alliance wars, they cant be caught tbh.

And you say now u have to be smart about your battles, their is no battling, usually if an alliance gets attacked they recall all their troops then just simply take it back after the attack if they can win
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Storm55

User avatar

Marquis

Posts: 403

Joined: Sun Jan 23, 2011 11:36 pm

Location: Up your butt.

Post Thu Jun 30, 2011 9:26 pm

Re: Alliance war suggestions

nice idea
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Fairytales are more than true not cause they tell us that dragons exist but because they tell us that dragons can be beaten

BRAGGING RIGHTS X1


*Pops Collar*
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L.tribs

Citizen

Posts: 112

Joined: Thu Nov 11, 2010 9:42 pm

Post Thu Jun 30, 2011 9:45 pm

Re: Alliance war suggestions

just an added suggestion.. i know im noob about this alliance war stuff but what i observed was:

If u attacked a mine, u will always lose troops even if u have legit troops than the mine troops or the enemy troops..

what if:

We use the stats of the person commanding the army... for example:
attack skills, shooting skills, speed skill, and luck skills.. it should be the person commanding the army skill points applied in the battle..

mine should be applied same as capturing fort or oasis...

added traps and turrets should be considered... same as forts style...

thats just my suggestion but it would make the mine more fun to capture ...

p.s... u can build traps and turrets in mine... just like building traps and turrets in players cities....
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