Alliance war suggestions
Re: Alliance war suggestions
Thanks itm xD
Xbeast70X - Server 120 EXPERT
My Alliance war guide
My Alliance War Suggestion
Re: Alliance war suggestions
Thanks legit:)
Xbeast70X - Server 120 EXPERT
My Alliance war guide
My Alliance War Suggestion
Re: Alliance war suggestions
Added some tech ideas just for fun
Xbeast70X - Server 120 EXPERT
My Alliance war guide
My Alliance War Suggestion
Re: Alliance war suggestions
Xbeast70X wrote:Villan wrote:the way it is atm is fair nobody get's an in battle advantage apart from numbers. example if you fight a big battle and win you are weakened because of losses you incur, that give other maybe smaller alliances a chance to wipe you. it's very much about picking your battles and choosing smartly which is much better than tailoring stats.
The way it is now is messed up, our top alliance has 135k ish cats, if they attacked our 2nd or third place alliance, they'd still have over 100k cats, and still be unbeatable, and prestige ranks now are practically useless, our 1st 2nd and 3rd ranks have stayed the same since the beginning
Well build more lol it's simple really
Re: Alliance war suggestions
They speed up everything, the leader donated 1.6k coins the first day of alliance wars, they cant be caught tbh.
And you say now u have to be smart about your battles, their is no battling, usually if an alliance gets attacked they recall all their troops then just simply take it back after the attack if they can win
And you say now u have to be smart about your battles, their is no battling, usually if an alliance gets attacked they recall all their troops then just simply take it back after the attack if they can win
Xbeast70X - Server 120 EXPERT
My Alliance war guide
My Alliance War Suggestion
Re: Alliance war suggestions
nice idea
Re: Alliance war suggestions
just an added suggestion.. i know im noob about this alliance war stuff but what i observed was:
If u attacked a mine, u will always lose troops even if u have legit troops than the mine troops or the enemy troops..
what if:
We use the stats of the person commanding the army... for example:
attack skills, shooting skills, speed skill, and luck skills.. it should be the person commanding the army skill points applied in the battle..
mine should be applied same as capturing fort or oasis...
added traps and turrets should be considered... same as forts style...
thats just my suggestion but it would make the mine more fun to capture ...
p.s... u can build traps and turrets in mine... just like building traps and turrets in players cities....
If u attacked a mine, u will always lose troops even if u have legit troops than the mine troops or the enemy troops..
what if:
We use the stats of the person commanding the army... for example:
attack skills, shooting skills, speed skill, and luck skills.. it should be the person commanding the army skill points applied in the battle..
mine should be applied same as capturing fort or oasis...
added traps and turrets should be considered... same as forts style...
thats just my suggestion but it would make the mine more fun to capture ...
p.s... u can build traps and turrets in mine... just like building traps and turrets in players cities....
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