Re: "city-dropping"
Moving a city to a different map space in a split second is an obsurd idea. It would be better if it had a time delay. Atleast then it would be somewhat fair.
redgun wrote:All akdragon was doing is suggesting it, he was not whining or complaining.
I agree with making it a more level playing field.
For example: If someone calls back their hunt and and it pops up on the main screen showing a lot of money or rare treasures found.. They're going to be an easy target for a player who has an excess of coins to city-drop them and disappear after the hit - with nø warning whatsoever.
Yes I know it's a war game and nø I'm not whining.
I'm just saying that it seems a bit unfair.
Akdragon76 wrote:Obelisk- the whole point IS to make city-dropping ineffective as a weapon. Surely people will still spend plenty of coin moving their cities for defensive purposes, and you will still be able to "port" your city to attack targets. The point is, the time delay takes out the unfair advantage. You will still be able to completely slaughter unattended troops without having to march great distances, but online players caught by city-dropping will still have a fighting chance to survive. Instead of demanding the players without money come up with defensive tactics, why not make city-droppers work harder for their prestige? Maybe they'd have to plan their attacks differently to work around a five minute limit, or maybe not even attack at all unless the target is offline. That's how those of us who don't city drop have to play this game. Why should players with deep pockets (or black market iTunes cards) be able to monopolize the fun and enjoyment in haypi?
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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