Alliance Expansion
What if we could have an alliance that grew to a country like an alliance is moved closer to each other when joined or u could pay coins rather or money rather than resources and have a button just to move near your alliance and we could have wars and treaties against the different alliances in the different "countries" to make it more interesting
Re: Alliance Expansion
Lol that would be cool, like 5 different alliances battling it out on one server. However, people are already splitting up alliances and making sister alliances. They would probably do that over spending millions of resources to make their alliance bigger.
Re: Alliance Expansion
Vayneglory wrote:I had an idea to allow alliances to expand and grow to allow more members at once instead of just 50. This will eliminate the need for multiple branch alliances to be made and will help draw the players closer together making a tighter community.
• Guild Expansion
I. 10 levels
II. 10 people per level for a max of 150 members
III. Set number of resources needed to upgrade
A new section to the alliance page would need to be added such as "Guild Warehouse" that will show the total amount of resources members have donated towards upgrading. The resources here would not be able to be removed by anyone and is to only be used to upgrade the alliance. Once a set number has reached for that level and the option to upgrade has been chosen the resources would be removed from this page.
Members would have to work together to accomplish these upgrades bringing the alliance closer together. There would have to be a combined effort from everyone to accomplish these goals.
While the numbers seem extremely high you must take into consideration there could potentially be over 100 people working to reach these upgrades.
Resources would be gathered by all members.
Workers would be the burden of the leader.
• Level Details
Level 1 -
Member increase - 10 (60 total members)
Resources needed - 1,000,000 of each
Gold needed - 100,000
Workers required - 2,475
Time required - 5 days (120 hours)
Level 2 -
Member increase - 10 (70 total members)
Resources needed - 1,250,000 of each
Gold needed - 150,000
Workers required - 2,750
Time required - 6 days (144 hours)
Level 3 -
Member increase - 10 (80 total members)
Resources needed - 1,500,000 of each
Gold needed - 200,000
Workers required - 3,056
Time required - 7 days (168 hours)
Level 4 -
Member increase - 10 (90 total members)
Resources needed - 1,750,000 of each
Gold needed - 250,000
Workers required - 3,396
Time required - 8 days (192 hours)
Level 5 -
Member increase - 10 (100 total members)
Resources needed - 2,000,000 of each
Gold needed - 300,000
Workers required - 3,773
Time required - 9 days (216 hours)
Level 6 -
Member increase - 10 (110 total members)
Resources needed - 2,250,000 of each
Gold needed - 350,000
Workers required - 4,192
Time required - 10 days (240 hours)
Level 7 -
Member increase - 10 (120 total members)
Resources needed - 2,500,000 of each
Gold needed - 400,000
Workers required - 4,658
Time required - 11 days (264 hours)
Level 8 -
Member increase - 10 (130 total members)
Resources needed - 2,750,000 of each
Gold needed - 450,000
Workers required - 5,176
Time required - 12 days (288 hours)
Level 9 -
Member increase - 10 (140 total members)
Resources needed - 3,000,000 of each
Gold needed - 500,000
Workers required - 5,751
Time required - 13 days (302 hours)
Level 10 -
Member increase - 10 (150 total members)
Resources needed - 3,500,000 of each
Gold needed - 600,000
Workers required - 6,390
Time required - 14 days (326 hours)
To help reach these numbers there could be a new option for coins. One could buy a direct deposit into the alliance of 20,000 of each resource and 2,000 gold for 5 coins. This would make more people buy coins as well.
This idea would also help boost the in game economy. More people would be buying and selling resources in the marketplace to help upgrade their alliance.
All in all this is a very beneficial idea. The Haypi Kingdoms community will love this and it will not only cause more interest in the game, it will bring more players. If you would like more detail or to talk over this idea feel free to contact me here, through email or through in game mail.
Absolutely bloody brilliant mate. You know I have been tryin to suggest various ways of making alliances more real and this is a great step to achieving that goal. Well done and my support goes with it

Re: Alliance Expansion
I love this idea because it means being in an alliances has a greater purpose. Alliancing is an area of the game that needs more interesting interaction. Thanks for thinking of this, it's a great idea. One question, what could alliances do with the resources, sell them, buy troops? How about automatically send troops to defend when a member is attacked, then being in an alliance would truly be beneficial to its members.
Enjoy,
Imaginary
Enjoy,
Imaginary
Re: Alliance Expansion
Having a pool for alliances to draw from or an alliance back have both been suggested and denied due to the relative ease in abusing it or using for personal gains and scams

Re: Alliance Expansion
That remains to be seen
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Former Expert
Former Expert
Re: Alliance Expansion
Alliance wars will though
Re: Alliance Expansion
ugh alliance wars will not be in 2.0 i belive someone said that numorous times
Retired expert
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