Re: Troop wait on defender
This is a beautiful idea wick!!! If they implemented this change, I'd cease my crusade against city-dropping.
I read your post the other day, and was thinking about it again tonight. People learn how to fight battle through incessant fort farming, in which the enemy troops come bearing down on you. How many of us get the practice of fighting online players who pause their troops? It's a completely different battle, requiring completely different strategy. If the enemy is paused, you are forced to advance, through the barrage of their turrets... It seems very unfair to be able to sit and slaughter an offline players troops by waiting for them to march to their deaths. Why give it to the attacker so easily? Is it assumed the attacker DESERVES the prestige simply for the act of marching on or city-dropping on another player? No, I say make em work for it. In my opinion, it's more challenging and better practice!!
I entirely disagree. The 20-round no prestige rule really has no bearing when players are offline... When does a battle ever take 20 rounds when the city's "defenders" go running headlong into the enemy's teeth when the timer hits 0? There's no risk of the battle going to 20 rounds and the attacker losing, however, if the defenders actually did their jobs were defaulted to pause, then the attacker would have to go on the offensive, as it should be.
They may not be able to mount a proper defense in the dead of night with an absent commander, but don't try and convince me they'd leave the safety of the city walls and go running off down the field toward the waiting attackers!! Just my opinion again, but they'd have to be on some crazy drugs to do anything like that.
I really do hope this gets addressed. I think it would improve the game immensely!
I read your post the other day, and was thinking about it again tonight. People learn how to fight battle through incessant fort farming, in which the enemy troops come bearing down on you. How many of us get the practice of fighting online players who pause their troops? It's a completely different battle, requiring completely different strategy. If the enemy is paused, you are forced to advance, through the barrage of their turrets... It seems very unfair to be able to sit and slaughter an offline players troops by waiting for them to march to their deaths. Why give it to the attacker so easily? Is it assumed the attacker DESERVES the prestige simply for the act of marching on or city-dropping on another player? No, I say make em work for it. In my opinion, it's more challenging and better practice!!
Whoever online deserves to have a chance to fight. It's your fault for not being online. (lol) If the defending army is on wait, to me, it's not fair for the attacking army. They already have 20 rounds to defeat the army that their up against
I entirely disagree. The 20-round no prestige rule really has no bearing when players are offline... When does a battle ever take 20 rounds when the city's "defenders" go running headlong into the enemy's teeth when the timer hits 0? There's no risk of the battle going to 20 rounds and the attacker losing, however, if the defenders actually did their jobs were defaulted to pause, then the attacker would have to go on the offensive, as it should be.
if you are looking to the realism factor as why you think this should be implemented, you could also see that the fact that they have no commander and are caught by surprise in the dead of night, they woul be unable to organize a real strategy.
They may not be able to mount a proper defense in the dead of night with an absent commander, but don't try and convince me they'd leave the safety of the city walls and go running off down the field toward the waiting attackers!! Just my opinion again, but they'd have to be on some crazy drugs to do anything like that.
I really do hope this gets addressed. I think it would improve the game immensely!