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Wharehouse capacity increase

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Warrior717

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Post Sat Dec 04, 2010 8:00 pm

Wharehouse capacity increase

I'm not sure if this has been brought up, but this is my suggestion.

I think we should be able to purchase resource however much we want and go over the wharehouse limit, but after you go over, your hourly output cancels. the only change in resource you can make is negative. so, lets say you have 449,300 of each resource. then, you purchase 200,000 crop. Now, you have 649,300. and your crop hourly output is 3,000. Your hourly output doesnt output anymore. but if you have NEGATIVE output, then your crop amount still decreases. I think that would be good. Let me know what you think.
thanks
Warrior717------------Server5 expert
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Arch.

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Baron

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Joined: Fri Nov 19, 2010 8:40 pm

Location: It's Raining again ... Yep you've guessed it.... England

Post Sat Dec 04, 2010 8:03 pm

Re: Wharehouse capacity increase

There would still have to be alimit or it would be abused by people whose armies would never starve...
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Rank 8... Im Falling behind ;-(
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Nathan05

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Joined: Wed Oct 20, 2010 4:41 pm

Post Sat Dec 04, 2010 8:40 pm

Re: Wharehouse capacity increase

i think we should have negative amounts since, crop consumption positive you go up to 449300, and then if you have negative crop consumption you can go to -449300

lol jk

needs a better explanation warrior
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Owens4real

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Location: Detroit, MI

Post Sun Dec 05, 2010 10:42 pm

Re: Wharehouse capacity increase

yeah people with 10 mil could buy 300 mil crops and be set even though they have -500k production.
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StrangleR

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Joined: Tue Nov 09, 2010 7:40 am

Post Mon Dec 06, 2010 9:55 am

Re: Wharehouse capacity increase

Yea, this wouldnt work at all man,
I mean there would have to be a limit to the warehouse.
i can see maybe raising the amount of resources that can be held in the warehouse but this idea wouldnt work at all.
just sayin..
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Mon Dec 06, 2010 10:34 pm

Re: Wharehouse capacity increase

maybe if it had been implemented earlier it could have worked but the game is too well matured in older servers for this to work
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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StrangleR

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Posts: 93

Joined: Tue Nov 09, 2010 7:40 am

Post Tue Dec 07, 2010 6:52 am

Re: Wharehouse capacity increase

yea true Nathan, but how many people actuall still play on like the first 5 servers?
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Nathan05

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Post Tue Dec 07, 2010 10:08 am

Re: Wharehouse capacity increase

yes but now your looking at the 1st 15 servers being pretty mature and early servers are probably not as bad as people make out lol
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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StrangleR

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Posts: 93

Joined: Tue Nov 09, 2010 7:40 am

Post Tue Dec 07, 2010 10:17 am

Re: Wharehouse capacity increase

well on S6 its pretty bad, there are alot of people that have an account on S6, and prolly only about 400-800 people actually play, actually probably les then that, because ive only dropped 20 spots in a month on S6 and i havent been on it in 2 weeks,
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Dec 07, 2010 11:02 am

Re: Wharehouse capacity increase

well people leave and come back to the game there are a variety of reasons of why people appear inactive. i reckon that for every person who talks on wc there are 5-10 who dont talk who are still active.
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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