adding inaccuracy to ranged units.
Doing something like this would have an added benefit of making it a lot more likely that you will have some losses in a battle. Right now, if you play carefully, its fairly easy to never lose a single unit.
08pearsj wrote:I was refering to the actual battle itself.. Not the strategy surrounding planning an attack. In that sense, then sure, there is strategy involved. But it in itself does not compensate for the lack of strategy in an actual battle.
Digibear wrote:How often do you think a catapult would hit a solider? yeah a field of them marching you MAY get a few on impact and maybe some from the roll/debris but most people go... Oh shiii and move
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