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War refuse options

PostPosted: Thu Aug 02, 2012 11:43 am
by Villan
put simply more options for WR ie 6 hours & 100 hours etc i'd buy more often as 12 hours is to long

Re: War refuse options

PostPosted: Thu Aug 02, 2012 1:25 pm
by JamesKer1
Yes ^.^ please do.

Re: War refuse options

PostPosted: Tue Aug 28, 2012 6:32 am
by Mintos45
Two options - 12 hours or 5 days. I think it would be better if you had more presets (6hrs, 12 hrs, 1 day, 3 days, 1 week etc etc) AND a slider that would let you choose your own time (2 and a half hours, 3 days 4 hours etc) BUT it would cost more coins to do so (implement a calculator?)...

Re: War refuse options

PostPosted: Tue Aug 28, 2012 1:01 pm
by Villan
or i'd be happy with a coin option to end war refuse.

Re: War refuse options

PostPosted: Tue Aug 28, 2012 7:41 pm
by The_MuKu
Villan wrote:or i'd be happy with a coin option to end war refuse.


I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!

Re: War refuse options

PostPosted: Tue Aug 28, 2012 11:59 pm
by Falaron
Yeah. Good point

Re: War refuse options

PostPosted: Thu Aug 30, 2012 6:19 am
by GoldenRico
The_MuKu wrote:
Villan wrote:or i'd be happy with a coin option to end war refuse.


I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!

But business wise this would make sense ;) Those big coiners are the ones that pay for your servers

Re: War refuse options

PostPosted: Thu Aug 30, 2012 6:22 am
by Falaron
GoldenRico wrote:
The_MuKu wrote:
Villan wrote:or i'd be happy with a coin option to end war refuse.


I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!

But business wise this would make sense ;) Those big coiners are the ones that pay for your servers


Not really. A lot of "big coiners" are getting 3rd party coins. Against Haypi rules.

Re: War refuse options

PostPosted: Sat Sep 01, 2012 2:22 pm
by JamesKer1
GoldenRico wrote:
The_MuKu wrote:
Villan wrote:or i'd be happy with a coin option to end war refuse.


I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!

But business wise this would make sense ;) Those big coiners are the ones that pay for your servers

All about the money. Next big update- 10 coins to end one hour of war refuse, 20 to end 5, 30 to end 10, 50 for 50, and 250 for unlimited -.-

Re: War refuse options

PostPosted: Sat Sep 08, 2012 1:02 am
by Chicagoguy
The_MuKu wrote:
Villan wrote:or i'd be happy with a coin option to end war refuse.


I don't think this is really a viable option. Big coiners will just stay in war refuse until they find a hit then coin out, hit, and coin back in. EUGH!


Easy solution. Put a cool down on going back into WR after you coin out of it. Maybe a 2-day timer if you used coins to hop out?