Combat
Hi.
I'm new to the game so please forgive me if I'm completely wrong here but...
I've been reading a few things, and a recent war report made me think: is combat totally rubbish?
The war I saw showed a collection of units go up against 1000 catapults. The catapults wiped the army without any losses. Basically all the attacking troops stood still while the enemy catapults inched forward and bombarded them, wiping out each unit type one at a time. Even the attacking catapults failed to make a single hit - they all got wiped out instantly.
This makes me think, why bother building any unit type other than a catapult, and whoever has the most catapults has an "I win" button. If so, it really makes the game worthless. Why spend money on coins only to get stomped by a rampaging catapult horde?
One guide says this
So I'm not the only one who thinks combat is a bit pants. Why can't each army fire simultaneously? At the very least that would give some attrition to a rampaging horde. Why isn't there a little randomness to each attack, so the catapults won't always hit? Why isn't there a minimum range for all combat units (eg so catapults can't kill an infantry unit that's managed to sit on top of it?) Why isn't there a 1 unit can only kill 1 unit rule, so a horde of cannon-fodder can be used defensively?
Any comments, or is the combat system really this pointless?
I'm new to the game so please forgive me if I'm completely wrong here but...
I've been reading a few things, and a recent war report made me think: is combat totally rubbish?
The war I saw showed a collection of units go up against 1000 catapults. The catapults wiped the army without any losses. Basically all the attacking troops stood still while the enemy catapults inched forward and bombarded them, wiping out each unit type one at a time. Even the attacking catapults failed to make a single hit - they all got wiped out instantly.
This makes me think, why bother building any unit type other than a catapult, and whoever has the most catapults has an "I win" button. If so, it really makes the game worthless. Why spend money on coins only to get stomped by a rampaging catapult horde?
One guide says this
Anyone who has played alliance wars knows how important and at times difficult it is to maintain an army, first of all it is still not common knowledge that the only unit worth building are catapults. Nothing else matters at all, trust me, there are no speed advantages, cav cannot reach cats fast enough, inf are not used as blockers, you’re not going to get the first hit with archers, build only catapults
So I'm not the only one who thinks combat is a bit pants. Why can't each army fire simultaneously? At the very least that would give some attrition to a rampaging horde. Why isn't there a little randomness to each attack, so the catapults won't always hit? Why isn't there a minimum range for all combat units (eg so catapults can't kill an infantry unit that's managed to sit on top of it?) Why isn't there a 1 unit can only kill 1 unit rule, so a horde of cannon-fodder can be used defensively?
Any comments, or is the combat system really this pointless?