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New scouting system!

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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Sun Aug 21, 2011 6:42 pm

New scouting system!

Its very frustrating scouting through hundreds of scout reports so why not make it simpler? This is what it looks like when you enter someones city
owner: andyst
name: andyst
position:205:84
civilization:17
distance:0:27:32
Why not make it like this?

owner: andyst wood:449378 stone:130978
name: andyst iron:227546 crop: 445321
position:205:84
civilization:17 infantry:20357 cavalry:11237
distance:0:27:32 archer:44986 catapault:4351

You can scout them to see enhance,stats ect. anyway let me know what you think :D
!S110!
^1st duke^
Fallout co-leader
~andyst~
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Sun Aug 21, 2011 6:55 pm

Re: New scouting system!

Looks kinda messy:(just put a space or two between name and resource
!S110!
^1st duke^
Fallout co-leader
~andyst~
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BikKing1

Newbie

Posts: 24

Joined: Thu May 26, 2011 6:11 pm

Post Sun Aug 21, 2011 7:08 pm

Re: New scouting system!

And in wich way should this change the fact that you have to work trough hundreds of scout reports? There wouldnt more people let troops out just because of this
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Sun Aug 21, 2011 9:40 pm

Re: New scouting system!

I wouldn't like this. It would be easier to go through and scout a bunch of people then go through scout reports and the ones that have troops press the find on map button then attack and if they don't you just delete the report. I don't think this will make things any easier.
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Lycan76

Marquis

Posts: 420

Joined: Sun Jun 26, 2011 3:24 am

Post Mon Aug 22, 2011 3:20 am

Re: New scouting system!

personally I think this could be good but would need some changes I would rather see this

Normal screen
enter then you see this
if you have higher scout then you would see this on enter
Wood
Stone
Iron
Crop

Inf
Cavs
Archers
Cats

Attack,def,speed,fortune
Enhancements
__________________________
Attack Add to fave list
Close Send Letter







If lower or equal scout you would see this
Inf
Cavs
Archers
Cats
(in several, ect form)
Enhancements
_______________
Attack Add to fave list
Close Send letter


Im a fan of in map scout reports also you could just go city to city and be instant instead of rescout ect
the downside is you would have to remember the coords or the name if you had to close map
so its all options to consider
Lycan76 S79 very active

Lycan23 S112 active


Support new Troops
Suggestions on Implementation
viewtopic.php?f=4&t=13347
Suggestions on troop types/compilation of new troops
viewtopic.php?f=4&t=11925
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PandaFun

User avatar

Marquis

Posts: 492

Joined: Wed Apr 13, 2011 7:02 pm

Location: Pandaville

Post Mon Aug 22, 2011 5:26 am

Re: New scouting system!

The distance depends on the troops you send.. so it can be determined with 1 time
Image

Ex-Expert s64 (116) and 86
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AnDrOId122

Citizen

Posts: 117

Joined: Fri Aug 20, 2010 3:59 pm

Location: In a house

Post Mon Aug 22, 2011 5:16 pm

Re: New scouting system!

I agree with falcon
people spend their lives searching for the meaning of life, and fail to find it.

I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls
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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Mon Aug 22, 2011 7:09 pm

Re: New scouting system!

Panda, there's a default time in the map. I'm pretty sure that adding distance isn't difficult and even long. Anyway, I think this is not a very useful suggestion, it helps, but not a lot. It's better to have the game fixed first :)

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