Does Haypi Use TCP/IP or UDP?
I've just noticed that when I have connection problems with Haypi, my other internet apps, most notably my browser, continue to work seamlessly.
I'm wondering if my mobile provider (Sprint) is throttling UDP or somesuch.
Given the nature of Haypi, it's not real-time multi-player action, perhaps TCP/IP would be a better protocol.
Of course this assumes that Haypi uses UDP (my guess, because it's kind of the default for games) and that Sprint doesn't throttle UDP, though if the latter is the case, then switching to TCP/IP would fix that.
Then again, it could just be over-burdened servers on the Haypi end.
I'm wondering if my mobile provider (Sprint) is throttling UDP or somesuch.
Given the nature of Haypi, it's not real-time multi-player action, perhaps TCP/IP would be a better protocol.
Of course this assumes that Haypi uses UDP (my guess, because it's kind of the default for games) and that Sprint doesn't throttle UDP, though if the latter is the case, then switching to TCP/IP would fix that.
Then again, it could just be over-burdened servers on the Haypi end.