Fri Feb 11, 2011 11:30 pm by senac
Shooting level
0 1 2 3 4 5 6 7 8 9 10
1 600 612 624 636 648 660 672 684 696 708 720
2 631 643 656 668 681 694 706 719 731 744 757
3 661 674 688 701 714 727 740 754 767 780 793
4 692 705 719 733 747 761 775 788 802 816 830
5 722 737 751 766 780 794 809 823 838 852 867
6 753 768 783 798 813 828 843 858 873 888 903
7 783 799 815 830 846 862 877 893 909 924 940
8 814 830 846 863 879 895 912 928 944 960 977
9 844 861 878 895 912 929 946 963 980 996 1013
10 875 892 893 912 930 949 968 988 1008 1029 1050
Catapult
800 816 832 848 864 880 896 912 928 944 960
Archer
600 612 624 636 648 660 672 684 696 708 720
hopefully the formatting/spacing will come out right...
EDIT:
No, spaces were deleted. anyway, you can copy/paste into excel if you want. shooting level is at the top, (0 goes over 600) turret tech down the side. anything below 800 a Cat will hit the turret first. anything above 960 and the turret will always hit a cat first.
got the basics above from another post on here. I cleaned it up a lot on a spreadsheet, color coded ranges, etc. added in cat and archer ranges along with attack levels for turrets and traps at each tech level.