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Traps>Turrets

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Ballaz23

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Post Tue Oct 26, 2010 5:45 pm

Traps>Turrets

Traps≥Turrets
Due to my latest discovery Traps are better than Turrets anyone in the mood to discuss this heated topic? I believe this can help better opinions and we could make a guide out of this<,<
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nIcKrOx

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Post Tue Oct 26, 2010 5:55 pm

Re: Traps>Turrets

*sigh* traps are better than turrets up until lvl 8... Then turrets become better to have
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Ballaz23

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Post Tue Oct 26, 2010 6:49 pm

Re: Traps>Turrets

Not necessarily
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redgun

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Post Tue Oct 26, 2010 8:41 pm

Re: Traps>Turrets

I kinda agree.. Turrets aren't all that..
High level traps with convince (+ someone who forgets to send inf) = major pwnage

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Ballaz23

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Post Tue Oct 26, 2010 8:43 pm

Re: Traps>Turrets

lol tonight ill write more>.> also cavalry stomp all over turrets but traps can put a kink in your cav. also alot of people send only cats<,< which means 1 they cant win pres r 2 they lose cats<,<
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Owens4real

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Post Tue Oct 26, 2010 9:59 pm

Re: Traps>Turrets

even if i can get my turrets to lvl 8+ im still goign to use high level traps. why? convince!! people attack me and with lvl 6 convince i get 24% of what gets trapped. so if i trap 1k inf thats 240 inf in my army :) not to mention if they send just cats. traps do wayyyyy more damage to them. 2 lvl 4 traps took out 170 cats lol. think about 15 lvl 7+ traps :)
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Havardr

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Post Tue Oct 26, 2010 10:37 pm

Re: Traps>Turrets

Ballaz23 wrote:lol tonight ill write more>.> also cavalry stomp all over turrets but traps can put a kink in your cav. also alot of people send only cats<,< which means 1 they cant win pres r 2 they lose cats<,<



My web browser totally just bugged on me with a long drawn out response, so this one will be more to the point.

Lvl 10 turrets will kill 76 cavs per round, per turret, this means:
1140 Cavs per round if there are three rows (the longer you can keep them alive, perhaps by sacking 1 cav, 1, inf, 1 archer and 1 cat, they will continue to lose 1140 per round... this adds up for the cost of four troops that you wont even lose prestige for).
Once they make it to the turrets, they kill the first row and they will lose 760 per round.
With one row of turrets you are taking out 380 per round.

This means, with lvl 10 turrets, sacking four units, you stand to kill 6840 cavalry with those turrets.

With lvl 10 traps, the maximum you stand to kill is 540 (this is with 15 lvl 10 traps, and then you have to rebuild them), and if you are thinking of convince as a viable option, think about how fast those cav attacks hit. a 9 second follow up attack means that you not only lost two battles, but now you lost 432 prestige. Yea, not much, but it's a slap in the face. I do it all the time.


Traps are great until you get to lvl 9 or 10 turrets with max shooting, then there is no question, as they out-range catapults, and kill 255/76/306/85 PER turret, PER round.


In conclusion Traps <<<<<< Lvl 9-10 turrets with lvl 10 shooting.
Use traps until you have good (Lvl 9-10)turrets.
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Ballaz23

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Post Tue Oct 26, 2010 10:46 pm

Re: Traps>Turrets

High defense reduces troops lost /3 along with tech which divides that by 1/3
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Havardr

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Joined: Fri Jul 23, 2010 9:17 am

Post Tue Oct 26, 2010 10:48 pm

Re: Traps>Turrets

Ballaz23 wrote:High defense reduces troops lost /3 along with tech which divides that by 1/3


High attack increases it. Its all a matter of how people stat.
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Ballaz23

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Posts: 585

Joined: Wed Oct 20, 2010 2:08 am

Post Tue Oct 26, 2010 11:01 pm

Re: Traps>Turrets

Yes but then think about how easy it is to stop a meathshield>.>
I'm in Server 23, im very active and always busy helping players. Feel free to give me a holla!
Help me out here viewtopic.php?f=5&t=6538
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