Level 10 Turrets
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What is the best way to take out an opponents level 10 turrets when both sides have max shooting tech?
Re: Level 10 Turrets
Depends on your troop choices. the two main methods are rushing with cavalry ( about 1k cav lost i believe...) or using infantry as a meatshield while hitting the turrets with catapults (like 4k inf)
Re: Level 10 Turrets
forward all types of inf,cav,arch,cat so that inf and cav are viciously slaughtered while ur cats and archers slaughter the turrets.
Re: Level 10 Turrets
Max your def attribute and march cav into them. Dont move cats- theres no point. with max speed cav will take them out faster anyway
Re: Level 10 Turrets
Yep. Helps that they're pretty easy to replace, too ^^

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Re: Level 10 Turrets
Thanks guys. I have been using the fast cav approach, but wanted to make sure there wasn't a better way.
Re: Level 10 Turrets
Erratic wrote:Max your def attribute and march cav into them. Dont move cats- theres no point. with max speed cav will take them out faster anyway
/scratch head
Since you already have a wall of Cavs for the turrets to target, not moving the Cats you leave behind makes even less sense. Your Cavs are already taking the hit, why not deal a stronger attack per turn?
Re: Level 10 Turrets
yip seems pointless to leave your cats idle, just a waste of their talent lol. . .
Re: Level 10 Turrets
the cats cant move into range by the time your cavalry reach the last row of turrets. correct me if i'm wrong?
19 posts
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