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Level 10 Turrets

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Chris33

Beginner

Posts: 57

Joined: Tue Jun 15, 2010 3:42 pm

Post Wed Aug 04, 2010 6:42 pm

Level 10 Turrets

What is the best way to take out an opponents level 10 turrets when both sides have max shooting tech?
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Yoderman

Citizen

Posts: 100

Joined: Sun May 16, 2010 3:33 am

Location: Omaha, Nebraska

Post Wed Aug 04, 2010 6:43 pm

Re: Level 10 Turrets

Depends on your troop choices. the two main methods are rushing with cavalry ( about 1k cav lost i believe...) or using infantry as a meatshield while hitting the turrets with catapults (like 4k inf)
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Andr3w

User avatar

Baron

Posts: 189

Joined: Mon Jul 12, 2010 3:04 pm

Location: California

Post Thu Aug 05, 2010 4:18 am

Re: Level 10 Turrets

forward all types of inf,cav,arch,cat so that inf and cav are viciously slaughtered while ur cats and archers slaughter the turrets.
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Erratic

Newbie

Posts: 22

Joined: Mon Apr 12, 2010 1:10 pm

Post Thu Aug 05, 2010 6:11 am

Re: Level 10 Turrets

Max your def attribute and march cav into them. Dont move cats- theres no point. with max speed cav will take them out faster anyway
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Sarah6110

Beginner

Posts: 40

Joined: Thu Jun 03, 2010 11:24 am

Post Thu Aug 05, 2010 9:37 am

Re: Level 10 Turrets

hmmm, seems that sending Cav in are the way to go ;)
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Expert s10 & s14
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Adina329

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Joined: Fri May 28, 2010 11:28 am

Location: Australia

Post Thu Aug 05, 2010 10:03 am

Re: Level 10 Turrets

Yep. Helps that they're pretty easy to replace, too ^^
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Chris33

Beginner

Posts: 57

Joined: Tue Jun 15, 2010 3:42 pm

Post Thu Aug 05, 2010 5:01 pm

Re: Level 10 Turrets

Thanks guys. I have been using the fast cav approach, but wanted to make sure there wasn't a better way.
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Matapiojo

Citizen

Posts: 127

Joined: Fri May 28, 2010 12:31 pm

Post Thu Aug 05, 2010 5:55 pm

Re: Level 10 Turrets

Erratic wrote:Max your def attribute and march cav into them. Dont move cats- theres no point. with max speed cav will take them out faster anyway


/scratch head

Since you already have a wall of Cavs for the turrets to target, not moving the Cats you leave behind makes even less sense. Your Cavs are already taking the hit, why not deal a stronger attack per turn?
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Rogue17

User avatar

Marquis

Posts: 503

Joined: Tue Jul 06, 2010 7:41 am

Location: !SOUTH AFRICA!

Post Thu Aug 05, 2010 6:11 pm

Re: Level 10 Turrets

yip seems pointless to leave your cats idle, just a waste of their talent lol. . .
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Yoderman

Citizen

Posts: 100

Joined: Sun May 16, 2010 3:33 am

Location: Omaha, Nebraska

Post Thu Aug 05, 2010 7:50 pm

Re: Level 10 Turrets

the cats cant move into range by the time your cavalry reach the last row of turrets. correct me if i'm wrong?
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