Turret Range Research
I propose doing this by having an attackee with a turret and a bunch of expendable infantry and an attacker with a catapult. I chose the catapult since it is slowest and thus can give us the tightest potential range. The infantry will be there to be aimed against since we want to know what the range of the turret is and the catapult will take out the turret otherwise.
Does anyone want to help out with this? I am on server4 and generally on from 7ish to 11ish est. currently my turret tech is at 6, so we will only be able to test ranges out that far. That shouldn't be a problem because I am pretty certain there will be a set %increase with each level and it can just be extrapolated out.
Let me know if you want to provide a few cats for the test.