Post Wed Dec 26, 2012 8:25 am

Haypi beginners guide

ULTIMATE GUIDE

OCCUPYING PLACES
Forts. Oasis
Lvl- # of catapults to occupy
1-250 1-5
2-500 2-10
3-800 3-25
4-1300 4-50
5-2000 5-75
6-3600 6-100
7-6000 7-200
8-9000 8-400
9-13000 9-650
10-18000

TERMINOLOGY IN HAYPI
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000

LEVELING UP IN HAYPI
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6

WAR FACTS
Level Turret Attack Trap Attack
1 450 200
2 740 2000
3 1210 4000
4 1980 6000
5 3240 8000
6 5310 10000
7 8700 12000
8 14260 14000
9 23370 16000
10 38280 18000

Turrets can kill /per turret/per round
Lvl. Troops.
1 3/.9/3.6/0
2 4.9/1.48/5.92/1.64
3 8.06/2.42/9.68/2.68
4 13.2/3.96/15.84/4.4
5 21.6/6.48/25.92/7.2
6 35.4/10.62/42.48/11.8
7 58/17.4/69.6/19.3
8 95.06/28.52/114.08/31.68
9 155.8/46.74/186.96/51.93
10 255.2/76.56/306.24/85.06

Trap Can kill no. of troops per trap
lvl. Troops.
1 1.3/.4/1.6/.44
2 13.3/4/16/4.4
3 26.6/8/32/8.8
4 40/12/48/13.3
5 53.3/16/64/17.7
6 66.6/20/80/22.2
7 80/24/96/26.6
8 93.3/28/112/31.1
9 106.6/32/128/35.5
10 120/36/144/40

Output
lvl Output oasis. Output fort.
1. 100 20$
2. 200 40$
3. 350 60$
4. 550 80$
5. 850 100$
6. 1250 120$
7. 1900 140$
8. 2700 160$
9. 3700 180$
10. 5000 200$

Field Length
Lvl. Turret Shoot tech (cat)
0. - 1100
1. 900 1116
2. 950 1132
3. 1000 1148
4. 1050 1168
5. 1100 1180
6. 1150 1196
7. 1200 1212
8. 1250 1228
9. 1300 1248
10. 1350 1260
================================
Turret Upgrade. Prestige (Per)
0-1. 2
1-2. 23
2-3. 46
3-4. 69
4-5. 92
5-6. 114
6-7. 137
7-8. 160
8-9. 171
9-10. 193
=================================


VERSUS
If you have a higher speed than the defender. Also this DOESN\\\'T account for techs.

Cats vs Cavs
2.25 cats can kill 1 cav.
2250 cats can kill 1000 cav.
11250 cats can kill 5000 cav.
22500 cats can kill 10000 cav.
45000 cats can kill 20000 cav.
And so on.
Each cav has 675 life.
Each cat has 300 attack.

Cats vs Inf
.75 of a cat can kill 1 inf.
750 cats can kill 1000 inf.
3750 cats can kill 5000 inf.
7500 cats can kill 10000 inf.
15000 cats can kill 20000 inf.

Each inf has 225 life.
Each cat has 300 attack.

Cats vs Archers
.50 of a cat can kill 1 archer.
500 cats can kill 1000 archers.
2500 cats can kill 5000 archers.
5000 cats can kill 10000 archers.
10000 cats can kill 20000 archers.

Each archer has 150 life.
Each cat has 300 attack.

Cats vs Cats
1.83 cats can kill 1 cat.
1833.3 cats can kill 1000 cats.
9166.6 cats can kill 5000 cats.
18333.3 cats can kill 10000 cats.
36666.6 cats can kill 20000 cats.

Each defending cat has 550 life.
Each attacking cat has 300 attack.

RESOURCES
Level 16 resource requires 10 coins.
Level 17 resource requires 25 coins.
Level 18 resource requires 40 coins.
Level 19 resource requires 60 coins.
Level 20 resource requires 90 coins.
It takes 3600 coins total to get all resources to level 20.

Resource Building to Resources Produced
Lvl. Output (Raw)
0. 6
1. 15
2. 26
3. 42
4. 59
5. 85
6. 125
7. 168
8. 230
9. 319
10. 420
11. 560
12. 712
13. 891
14. 1079
15. 1280
16. 1500
17. 1820
18. 2080
19. 2400
20. 2695
per building, so #4 crop lvl 10= 1280 total income.

PRESTIGE
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps and turrets
•Training troops
•Having successful hunts

When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.

OTHER INFO

Stealing A Sub
To steal a sub city from someone it usually takes 2 people due to the 5 attack per person per day rule, but there is ways to get around it. A sub city most of the time will have 100 loyalty on your first attack. If you win an attack the loyalty will decrease to 90, to take it it must go down to 0 loyalty and the person taking it must have an open city slot to hold it. One person can get the loyalty down to 50 so have the person not taking it attack first, then the person planned to take it removes the remaining loyalty with 5 attacks and gets the city.


One-Troop Scout
This can be a very helpful technique. To do this, send 1 cav at your opponent and when you can command, hold the cav all rounds until dead or until the 20th round. By doing this, you can see what level turrets and traps they have and if they have troops out, you can see how far they march each round and what their shooting level is according to what round their cats or archers hit your cav.

Locking Opponents
This strategy is often used in pvp or alliance wars. To do this, you use 1 catapult and attack the target from as far away as you can. Doing this disables your opponent to move the city or sell resources from the city.

Upgrade Main Building shortens build times of buildings, techs, resources, and traps/turret. Lvl 20 main building shortens time with 50%. Does not shorten time to build troops.



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