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HAYPI GUIDE
level req\\\\\\\\'d item subs oases forts
1. 0. 0 1 0
2. 200 0 1 0
3. 630. 0 2 0
4. 1150 nug. 1 2 1
5. 2K. 1 3 1
6. 3.6K 1 3 1
7. 6.5K nug/gem 2 4 2
8. 11.5K. 2 4 2
9. 20K. 2 5 2
10. 35K gem/med 3 5 3
11. 65K. 3 6 3
12. 115K 3 6 3
13. 200K med/scep 4 7 4
14. 360K 4 7 4
15. 650K 4 8 4
16. 1.15M 3 scep 5 8 5
17. 2M 5 9 5
18. 3.6M 5 9 5
19. 6.5M 2scep/2crn 6 10 6
20. 11.5M 4scep4crn 6 10 6
Inf-Infantry
Cav-Cavalry
Arch or Arc-Archer
Cat-Catapult
====
The standard way of listing troops is the following:
200,20,0,50
This denotes that I have 200 Inf, 20 Cav, 0 Arc and 50 Cats.
====
Forts
Lvl-# of catapults recommended to capture
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # catapults recommended to capture
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
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Oases lose 1 level every 24 hours. However, players have reported cases that are different. i.e a player captures a level 9 oasis and it then changes to a level 2.
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Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
The maximum level is 20, and the most achievement points you can earn is 730. However, the current Global high is 460.
WAR FACTS
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40
Range for catapults
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
===============================
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
===============================
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
TECH CENTER
costs
Woodcutting/Digging/Smelting
1-1000
2-1900
3-3600
4-6900
5-13000
6-24800
7-47000
8-89400
9-169800
10-322700
Planting/Shooting/turret/trap
1-1000
2-2000
3-4000
4-8000
5-16000
6-32000
7-64000
8-128000
9-256000
10-512000
Scout/March/Attack/Defensive
1-1000
2-1800
3-3200
4-5800
5-10500
6-18900
7-34000
8-61200
9-110200
10-198400
--Hidden Attack---
This is a skill that some ppl you and don\\\\\\'t use.. I guess it depends on you. Pvp tactics.. I myself, use this skill often. Here is the % chance that hidden attack will go off for each lvl you have in hidden attack! This skill can be very helpful when trying to catch people slipping...
Lvl 1. 3%
Lvl 2. 6%
Lvl 3. 9%
Lvl 4. 12%
Lvl 5. 15%
Lvl 6. 18%
Lvl 7. 21%
Lvl 8. 24%
Lvl 9. 27%
Lvl 10. 30%.
GENERAL FACTS
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops( inf:1, cav:6, arch:3, cat, 11. )
•Having successful hunts (8-12 hours successful)
Overhaul: bang for your buck in
Forts/oasis:
•Occupying an oasis produces additional resources depending on the oasis.
Occupying a fort earns you money per hour, but are very heavily manned.
•Forts takes 3 attacks to successful occupy, but each time you attack you will receive resources
Fort farming - (attacking forts once or twice) is a good way too make resouces. Need to make sure your carry capacity or overload is high to get the resources.
•Overload is how much each troop can carry (look at each type of troop at the barracks to see the amount).
How to earn money:
•hunt your troops when not using
•get the daily gift (it\\\'s in the tasks menu)
•sell resources and treasure on the marketplace
•occupy a fort to earn money per hour
•purchase with coins (I don\\\'t recommend)
Titles
3rd Civilian (level 1)
2nd Civilian (level 2)
1st Civilian (Level 3)
3rd Baron (Level 4)
2nd Baron (Level 5)
1st Baron (Level 6)
3rd Viscount (Level 7)
2nd Viscount (Level 8)
1st Viscount (Level 9)
3rd Earl (Level 10)
2nd Earl (Level 11)
1st Earl (Level 12)
3rd Marquis (Level 13)
2nd Marquis (Level 14)
1st Marquis (Level 15)
3rd Duke (Level 16)
2nd Duke (Level 17)
1st Duke (Level 18)
King (Level 19)
King of Kings (Level 20).
Attributes
So theres 4 places to add attribute. They max out at 100 (plus items)
1.attack (145 max)
2.defense (145 max)
3.speed (145 max)
4.fortune (110 max)
ITEMS
There are 5 equipable items in game
Swords (lvl 1-15) add 2 attack per level
Armor (lvl 1-15) add 2 defense per level
Horses (lvl 1-15) add 2 speed per level
Maunel (lvl 1-15) add 1 attack, speed, defense per level
Ring (lvl 1-10) add 1 fortune per level.
Notes-
Attack increases the Attack of Your Unit per 0.5% per point.
Defence increases the defence of your unit per 0.5 % per point.
Speed increases the Speed of Units per 1% per point.
Fortune gives You a better chance of double/triple attacks and gives you better hunts.
SKILL
There are 5 skills, each max out at 10.
Unlock chest: each level grants you the ability to unlock chests of higher level without keys.
Heal: this let\\'s you save a portion of your troops who die in battle. Every level saves 2%
convince: this allows you to keep enemy troops caught in traps. Each level let\\'s you keep 2%
hidden attack: this feat let\\'s you attack enemies without the pesky red notification popping up and alerting the defender. If they see the attack in action tab, it hides the troop volumes.
Break cranny: this skill allows you to steal from another player\\'s warehouse. The highest is 50%. Break cranny fights the defender\\'s cranny level. High break cranny beats a defender\\'s high level cranny every time.
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Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours
Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours
Level 10 chest/key: 125000 infantry for 90 hours.
Must be hunted in a level 9 wood oasis not recently hunted to get the items!!