Re: Game design flaw: Resource economy
In the time of war all the more you depend on forts and inactive on instant resource brust gain. Assuming you have just been wiped. Use money and buy enough resource resource for something like 100 inf which wouldn't cost a lot, start farming inactive HA_XX, work you way until u can farm level 1 fort and grow you army again. This is much faster than depending on your resource. Remember if you did not upgrade your resource you are 882760 resource and 1.024 million richer than the other guy who upgrade resource in the similiar situation as you.
nIcKrOx- Yes prestige, that is a reasonable reason but is it worth 882760 resource and 1.024 million? Could you gain more resource from other source if I give you that amount of resource and money?
Also the resource gain on 23 days on its own is good but if you compare to the other alternative which is fort/inactive farming everyday for 23 days, you will end up with WAY more resource than you would with buildings. So yes it will eventually benefit but no it will not be better than fort/inactive farming.
If you are are at a level that you can build a warehouse big enough to hold 3-4 days of resource without reaching the capacity, you should have the power to farm a level 10 fort which will give you 29 days worth of resource that you would gain from building alone in a matter of minutes.